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[Miscellanous / Other] CodeBlack´s WIP Corner

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Level 7
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Sep 19, 2012
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204
Hey guys,

Since i am working on multiple projects at once, i decided to reduce it all down to one thread.

Some of those maps are in very early stages some are mostly finished; anyways... i hope you like my Ideas and have fun trying them out. Feedback, ideas, comments etc. are very appreciated :)

This thread will be updated everytime i get a new set of updates ready. sometimes it can take a while, but as long as i dont state anything else, those projects will be continued.

-Please do not republish or alter these maps without my permission.-

Greetings
CodeBlack

「Hero Binders」

By CodeBlack

[TD] Gameplay [/TD]

You always wanted to become a mighty hero? Or even a God?
Then i have good news for you!

In Hero Binders two teams fight for the right to call themselves Gods.
To achieve this Task they are ordered to kill an ancient Demon that only appears once every 1000 Years. A desperate race to glory starts.

Defend your Castle against hordes of monsters, while getting stronger and merging you own Body with powerful creatures. Craft mighty Items to crush your Enemy or to challenge giant Bosses.


The map consist of 5 Areas you need to go through.
Three defense Areas and two Bosses. To win you need to keep your Castle Alive and kill the Endboss before the other Team does. If you want you can send Units to slow down or even kill the Enemy and if you get in trouble yourself you can buy Items or support minions like a healer etc.

now...how do i get to the next area?

Thats simple! Push through the outward facing lane and obtain the key for the gate on the other lane.

But...the creeps are so strong!

No problem my small apprentice!
you can merge yourself with mighty creatures to get stronger heroes.
For this you go into the Bind zone, that is located in the middle of the map and kill the strong Neutral creeps. Every creep stands for one attribute and has a different bind Effect. But beware! in the Bind area both teams can meet...so watch out or die!

[TD] Information [/TD]

Current version: 0.60

Status: WIP, Beta, Fully Playable

Recommended Players: 6-8

Tags: Hero Survival, Arena, Versus, Coop


Planned stuff:

-Improvements for final Boss

-better balancing

[TD] Screenshots [/TD]
Overview

overviewwhum4wrxxi.png

Area 1

area1a7usvg2apo.png


Area 2

area25kukxinlhj.png


Area 3

area3ldudh2rxpi.png


Side Bosses

sidebosses4wutjz2y4d.png


"Small" Boss

smallmainbossvqupyafxrd.png


Trader (Armor, Weapons, Potions and Stuff, Binding Stuff, Send Creeps, Support Minions)

trader4zup4solyb.png


[TD] Features [/TD]

UreDe4D said:
Sounds like X Hero Siege mixed Bleach vs One Piece, but with some interesting features.

  • Diverse Skill-/Binding- tree (3 x 30 possible binds in total)
  • Complex crafting (60+ Items)
  • Mighty Bosses and Sidebosses (2 main, 3 optional)
  • Loads of Evil Minions
  • Play 4v4 or 4 Player Coop
  • dynamic difficulty based on player number


[TD] Credits [/TD]

-Recipe System by Diablo-dk

-Item Stack system by DigitalDemon

-Basic Idea for Spawning-System by DoOs_101

-Ultimate Terraining Map by Fladdermasken

-Terrain Rework and Design Ideas by Maximal


Models and Icons Downloaded from Hiveworkshop and created by:

  • Kitabatake
  • Frankster
  • PeeKay
  • republicola
  • Golden-Drake
  • NFWar
  • Blood Raven
  • Callahan
  • Ampharos_222
  • stonneash
  • Apheraz Lucent
  • Hadeis
  • JollyD
  • Pheonix-IV
  • Kuhneghetz
  • Freddyk
  • Tarrasque
  • Mc !
  • -Berz-
  • Ginufe
  • Mr.Goblin
  • CRAZYRUSSIAN
  • Burning_Dragoon5
  • Blizzard Entertainment
  • Gwen Stefani
  • paladinjst
  • Tranquil



All Hero attachments Downloaded from Hiveworkshop and created by:

  • .KC
  • Tr!KzZ
  • Blood Raven
  • JetFangInferno
  • NightSkyAurora
  • Lichkings slave
  • MajorSonnwaitts
  • Chen
  • Sunchips
  • Sin'dorei300
  • InfernalTater
  • Usedwell
  • Red
  • KayS
  • ikillforeyou
  • Solu9
  • darkdoom
  • JesusHipster
  • Uncle Fester
  • Forgotten_Warlord
  • Gottfrei
  • Misha
  • Tarrasque
  • bisnar13
  • paradise.engineeri



Custom Spells Downloaded from Hiveworkshop and created by:

  • Demongrip
  • eubz
  • Maker
  • TheSpoon
  • Manasurge
  • ap0calypse
  • -Berz-
  • Septimus
  • Marsal
  • Tank-Commander
  • Ofel
  • Squiggy
  • Paladon
  • Losam
  • Hemske
  • Flux
  • KILLCIDE


[TD] Known Bugs/ Problems [/TD]

  • Balancing not Playtested
  • Triggers Leak (will be fixed Asap...Thanks Daffa the Mage for the Feedback)
  • Terrain/ Map Presentation needs rework (Thanks Daffa the Mage for the Feedback)
  • Endboss has to be reworked (right now it doesnt work well) Endboss should now be better (still not a final version)
  • Heal and Holy Light has switched positions between learn and use (will be fixed Asap...Thanks Daffa the Mage for the Feedback)
  • Heal can't be used on self (will be fixed Asap...Thanks Daffa the Mage for the Feedback)
  • Eyecandy when Binding not made yet
  • Death Timers look messy when many people die
  • Startgold not Setting Correctly
  • Final Camera (after killing Boss) bugs out
  • Creep wave sizes randomly change

[TD] Changelog [/TD]

V0.60
  • greatly Improved Pace of Game
    • lower Bindcreep respawn times
    • reduced needed Bind runes from 2 to 1
    • increased Gold amount from creeps in area 3
    • Demonic Soul Drop chance increased to 100%
  • Rebalanced Side Bosses
  • Rebalanced some spells and Items
  • Removed Homecall while in Sideboss Arena to prevent exploits
  • Fixed Missing Hotkey for Immolation
  • Removed Annoying Sound on Bubble Animation
  • Fixed Agi 6 Mark not dropping
  • smaller Bugfixes

V0.59
  • Full Terrain Rework
  • Rework of Base- and Bindspells
  • Added T3 Pets and Castle Repair Minion
  • Split Tier 1,2 and 3 Pets to the different Areas
  • Removed Castle Passive Heal
  • Removed restock Timer on Items
  • Rebalance of some Item Prices
  • Rebalance of some Creeps
  • Fixed Str 2 Creep not being reachable
  • Fixed Agi 6 Mark not dropping
  • Fixed Demonic Souls not dropping
  • Fixed Skull Creep not spawning correctly
  • Fixed Bug that prevented Coop mode if one team is empty
  • A lot of smaller Bugfixes
V0.58b
  • Rework of Bind area Terrain [Area 3/ Ice Area still placeholder]
  • Fixed Creep Wave Spawn Bug
  • Fixed some missed leaks
  • Added Speed Potions
  • Added 2 new Pets
  • Added advanced Amulets
  • Added Ready Button for Waves
  • A lot of smaller Bugfixes

V0.57
  • Added Multiboard
  • Switched death timers into the Multiboard (thus they dont look messy anymore)
  • Added Colour Coding (tooltips etc)
  • Added option to keep playing coop when the other team looses their castle
  • added "Presentation Ceremony" to Final Cinematic
    • Most creeps killed
    • Most heroes killed
    • Most bosses Slain
    • Least Deaths
    • Winning Team


V0.56
  • Fixed Bug with Startgold (how did i miss that one? Oo)
  • Fixed Final Cam bugging out
  • Added difficulty Setup
  • Added Skull Apprentice as Mercenary
V0.55
  • First version on Hive…so…nothing changed here ;)



「Rock, Paper...Orks?」

By CodeBlack

[TD] Gameplay [/TD]


I play ROCK!

HAH! I play PAPER!

I win! I play the Undead Horde topped with a Revenant and two necromancers!


Rock Paper Scissors...but a bit more Complex.

Throw Youself into Battle as Humans or Celestials versus Orks or Undead.

  • 2 Lane Modes!
  • 2 Spawn Modes!
  • AI on 3 different difficulties!

Send Units, Upgrade them, cast mighty Spells, watch your Enemy Cry.

...or play versus AI and cry yourself ;)



[TD] Information [/TD]

Current version: 0.2

Status: Paused (lacking ideas), Beta, Fully Playable

Recommended Players: 2-8

Tags: TugOfWar,Rock,Paper,Orks,Versus,Coop,AI


Planned stuff:

-better balancing

-more upgrades,spells and everything else Oo (lacking ideas rn)

-more Races

-AI improvements

-Terrain Rework


[TD] Screenshots [/TD]
Overview
rpomapxcki7.png

Buying Units
rpo1zekt5.png

Buying upgrades
rpo2c0k71.png

Buying Permanent Upgrades
rpo3fvkgr.png

Lets get ready to rumble!
rpo4unjev.png

Lets get ready to rumble!
rpo5m2jsu.png


[TD] Features [/TD]

2 Lane Modes (solo or Team Lanes)
2 Spawn Modes (Single Waves, Consecutive Waves)
AI on 3 different difficulties
2 Races on each side (4 in total)



[TD] Credits [/TD]

Models downloaded from Hiveworkshop and made by:

  • Wandering Soul
  • Grendel
  • Direfury
  • RavenBlackbird
  • Tranquil



[TD] Known Bugs/ Problems [/TD]

-none- (at least for now)

[TD] Changelog [/TD]

V0.2
  • First version on Hive…so…nothing changed here ;)



「Gridmasters Arena」

By CodeBlack

[TD] Gameplay [/TD]

Mighty armies need a place to rest when done with killing all of your enemies, so plan your base carefully and create the deadliest army that has ever been seen.

Prove your superiority in massive arena battles and bring down the enemy kings;

Only ONE can fit the throne!


[TD] Information [/TD]

Current version: 0.23b

Status: WIP, Beta,
fully Playable


Recommended Players: 2,4,6

Tags: Arena, BaseBuilding, FFA, Strategy


Planned stuff:

-Terrain Rework

-1 new upgrade race

-More Arenas

-better balancing


[TD] Screenshots [/TD]
Early Game Base

earlygamebase76ugv.jpeg



Mid Game Base

midgamebase3auq7.jpeg



Late Game Base

lategamebasecuucb.jpeg



Early Game Army

earlygamearmy85uk2.jpeg



Mid Game Army

midgamearmy9qu4w.jpeg



Late Game Army

lategamearmyvjufp.jpeg


[TD] Features [/TD]

  • Grid based Base Building system
  • Buildings influence neighbouring buildings effects
  • 20+ Buildings/Upgrades
  • 32+ Units
  • 2 Upgrade Races (+1 WIP)
  • 5 Randomly chosen Arenas (more planned)
  • Voting system for Game settings


[TD] Credits [/TD]

Custom Models Downloaded from HiveWorkshop and made by:

  • Tranquil
  • Wandering Soul
  • Mike
  • JB_McKnight
  • olofmoleman
  • Mechanical Man
  • Illidan(Evil)X
  • Dragon Elf Mogare
  • epsilon
  • qassamzed
  • Kofi_Banan
  • Mr. Bob
  • HerrDave
  • Ujimasa Hojo
  • Mister_Haudrauf
  • Itius Leurn Freim
  • MatiS


[TD] Known Bugs/ Problems [/TD]

  • Voting System not working properly when players vote simultaniously (Should be Fixed, let me know if not!)
  • King/Arena Phase resetting for no apparent reason (Should be Fixed, let me know if not!)
  • when playing with 3 or 5 players one can get stuck in „Duel“ arena


[TD] Changelog [/TD]

V0.23b
  • Fixed bugged Voting System
    • Fixed Voting System not starting Game Timer
    • Fixed Voting System throwing out players and not letting them Vote
  • Fixed bugged arena Phase reset
  • Fixed problems with duel Arena on uneven player count
  • Split Spawn areas into melee and ranged
  • Added new upgrade Race (Magic Faction)
  • Big Rework of Base Handling Triggers (nothing you can see directly, but it should improve performance and speed up development)

V0.22
  • First version on Hive…so…nothing changed here ;)



「CodeBlack´s Fun with Viral Research」

By CodeBlack

[TD] Gameplay [/TD]

Two teams of Crazy scientists try to outsmart each other…what could go wrong?

I mean…except the total annihilation of humanity because one experiment „escaped“…



Gather, build, craft, destroy!

....and maybe try not to get your Face eaten by a Zombie....



[TD] Information [/TD]

Current version: 0.2

Status: WIP, Beta,
Fully Playable


Recommended Players: 2-10

Tags: Survival,Zombie,BaseBuilding,Versus,Crafting


Planned stuff:

  • better balancing
  • more Research options
  • more Buildings/Items


[TD] Screenshots [/TD]
Voting

votingnvux7.jpeg



Start your Adventure

startoffq3umf.jpeg



Research Tree

researchtreefnuty.jpeg



Example Base

examplebase1klu9g.jpeg



Example Base

examplebase28ruf3.jpeg



[TD] Features [/TD]

  • Setup Voting system
  • randomly generated Terrain and Resources
  • Extensive Crafting system
  • Wall system
  • Ammunition/Energy System
  • Coop Survival mode (one team empty)
  • Custom Research Tree/System
  • loads of Zombies



[TD] Credits [/TD]


Vicboy - Terrain Generator.

Dangerb0y - Item Stacking System.

ap0calypse - Energy System.

GreeN!X - Energy/Attack System.


Models Downloaded from Hiveworkshop and made by:

  • lami
  • Blood Raven
  • GiFun
  • WhiteDeath
  • epsilon
  • HerrDave
  • JB_McKnight
  • Tranquil



[TD] Known Bugs/ Problems [/TD]

  • Walls sometimes place in the wrong direction
  • walls behaving strange sometimes



[TD] Changelog [/TD]

V0.2
  • First version on Hive…so…nothing changed here ;)



「Kings and Servants」

By CodeBlack

[TD] Gameplay [/TD]


Moba style map with a twist.
Every team has a commander who spawns the minions and can buy upgrades or bonus items for the team.


[TD] Information [/TD]

Current version: 0.1

Status: Paused, Alpha,
Partially Playable


Recommended Players: 10

Tags: Moba,TugOfWar,HeroArena


Planned stuff:

  • better balancing
  • more items
  • more heroes
  • more options for commander
  • map in general needs some love


[TD] Screenshots [/TD]
Overview

overviewpvusj.jpg



Heroes

heroesthuap.jpeg



Bosses and you

bossesandyoulzucr.jpeg



[TD] Features [/TD]


  • Moba style Map
  • 11 Heroes
  • 4 Races for Commander
  • 5 different units per Race (rock paper scissors system)
  • unit upgrades, commander spells
  • Capturable tower slots, tower upgrades
  • Creep camps and Bosses (6 randomly chosen bosses)
  • non-permanent creep buffs
  • stacking, permanent boss buffs



[TD] Credits [/TD]


Map Terrain by Laiev

Helios Collision by Tank-Commander

Iron Roots by Damage

Skeleton Trail (Plague Seeds) by coolyoshi



Models/Icons downloaded from Hiveworkshop and made by:

  • Wandering Soul
  • Grendel
  • Direfury
  • RavenBlackbird
  • Tranquil
  • WILL THE ALMIGHTY
  • SuPa-
  • Tarrasque
  • icewolf055
  • lieutang
  • OgeRfaCes
  • Cross
  • Sellenisko
  • Ujimasa Hojo
  • WhiteDeath



[TD] Known Bugs/ Problems [/TD]


  • -None- (map not tested properly)



[TD] Changelog [/TD]

V0.1
  • First version on Hive…so…nothing changed here ;)



「Siege This!」

By CodeBlack

[TD] Gameplay [/TD]


They were Thousands; I couldnt see anything else ‘till the Horizon. But our Walls and keeps were Strong and they still are! Here they come again! They shall not pass!

Build a mighty castle to protect the king or tear down those walls to kill him.



[TD] Information [/TD]

Current version: 0.04

Status: WIP, very early Alpha,
not playable (testing purposes only)


Recommended Players: 2-10

Tags: Strategy,Castle,BaseBuilding


Planned stuff:

  • better balancing
  • more Heroes
  • upgrades in general
  • more buildings
  • different stances for armies (buff/debuff system)
  • More Areas to play in
  • Terrain Rework



[TD] Screenshots [/TD]
Attacker

attackerjjud6.jpeg



Defender

defendergtuu0.jpeg



Defender

defender2oqufc.jpeg



Battle

battlenzuli.jpeg




[TD] Features [/TD]


  • Path system for Attacking Units
  • Group Movement System (WIP)
  • Wall system for defenders
  • 3 part map with progression through objectives
  • capturable keeps that prevent building when done so
  • 9 different units
  • 1 Hero per side




[TD] Credits [/TD]

GreeN!X for the Energy/Attack System.

Models Downloaded from Hiveworkshop and made by:

  • Wandering Soul
  • Mike
  • Mechanical Man


[TD] Known Bugs/ Problems [/TD]

  • Pathing system interfering with pathfinding of wc3 (WIP)
  • Too many to count


[TD] Changelog [/TD]

V0.04
  • Replaced Path System with Group Movement System
  • Changed from "round Based" to "Real Time"

V0.03
  • First version on Hive…so…nothing changed here ;)

 

Attachments

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  • Viral v0.2.w3x
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  • Siege this! V0.04.w3x
    334.4 KB · Views: 36
  • GridmastersV0.23b.w3x
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