- Joined
- Sep 19, 2012
- Messages
- 204
Hey guys,
Since i am working on multiple projects at once, i decided to reduce it all down to one thread.
Some of those maps are in very early stages some are mostly finished; anyways... i hope you like my Ideas and have fun trying them out. Feedback, ideas, comments etc. are very appreciated
This thread will be updated everytime i get a new set of updates ready. sometimes it can take a while, but as long as i dont state anything else, those projects will be continued.
-Please do not republish or alter these maps without my permission.-
Greetings
CodeBlack
By CodeBlack
[TD]
Gameplay
[/TD]
You always wanted to become a mighty hero? Or even a God?
Then i have good news for you!
In Hero Binders two teams fight for the right to call themselves Gods.
To achieve this Task they are ordered to kill an ancient Demon that only appears once every 1000 Years. A desperate race to glory starts.
Defend your Castle against hordes of monsters, while getting stronger and merging you own Body with powerful creatures. Craft mighty Items to crush your Enemy or to challenge giant Bosses.
The map consist of 5 Areas you need to go through.
Three defense Areas and two Bosses. To win you need to keep your Castle Alive and kill the Endboss before the other Team does. If you want you can send Units to slow down or even kill the Enemy and if you get in trouble yourself you can buy Items or support minions like a healer etc.
now...how do i get to the next area?
Thats simple! Push through the outward facing lane and obtain the key for the gate on the other lane.
But...the creeps are so strong!
No problem my small apprentice!
you can merge yourself with mighty creatures to get stronger heroes.
For this you go into the Bind zone, that is located in the middle of the map and kill the strong Neutral creeps. Every creep stands for one attribute and has a different bind Effect. But beware! in the Bind area both teams can meet...so watch out or die!
[TD]
Information
[/TD]
Current version: 0.60
Status: WIP, Beta, Fully Playable
Recommended Players: 6-8
Tags: Hero Survival, Arena, Versus, Coop
Planned stuff:
-Improvements for final Boss
-better balancing
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
[TD]
Credits
[/TD]
-Recipe System by Diablo-dk
-Item Stack system by DigitalDemon
-Basic Idea for Spawning-System by DoOs_101
-Ultimate Terraining Map by Fladdermasken
-Terrain Rework and Design Ideas by Maximal
Models and Icons Downloaded from Hiveworkshop and created by:
All Hero attachments Downloaded from Hiveworkshop and created by:
Custom Spells Downloaded from Hiveworkshop and created by:
[TD]
Known Bugs/ Problems
[/TD]
[TD]
Changelog
[/TD]
V0.60
V0.59
V0.57
V0.56
By CodeBlack
[TD]
Gameplay
[/TD]
I play ROCK!
HAH! I play PAPER!
I win! I play the Undead Horde topped with a Revenant and two necromancers!
Rock Paper Scissors...but a bit more Complex.
Throw Youself into Battle as Humans or Celestials versus Orks or Undead.
Send Units, Upgrade them, cast mighty Spells, watch your Enemy Cry.
...or play versus AI and cry yourself
[TD]
Information
[/TD]
Current version: 0.2
Status: Paused (lacking ideas), Beta, Fully Playable
Recommended Players: 2-8
Tags: TugOfWar,Rock,Paper,Orks,Versus,Coop,AI
Planned stuff:
-better balancing
-more upgrades,spells and everything else Oo (lacking ideas rn)
-more Races
-AI improvements
-Terrain Rework
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
• 2 Lane Modes (solo or Team Lanes)
• 2 Spawn Modes (Single Waves, Consecutive Waves)
• AI on 3 different difficulties
• 2 Races on each side (4 in total)
[TD]
Credits
[/TD]
Models downloaded from Hiveworkshop and made by:
[TD]
Known Bugs/ Problems
[/TD]
-none- (at least for now)
[TD]
Changelog
[/TD]
V0.2
By CodeBlack
[TD]
Gameplay
[/TD]
Mighty armies need a place to rest when done with killing all of your enemies, so plan your base carefully and create the deadliest army that has ever been seen.
Prove your superiority in massive arena battles and bring down the enemy kings;
Only ONE can fit the throne!
[TD]
Information
[/TD]
Current version: 0.23b
Status: WIP, Beta,
fully Playable
Recommended Players: 2,4,6
Tags: Arena, BaseBuilding, FFA, Strategy
Planned stuff:
-Terrain Rework
-1 new upgrade race
-More Arenas
-better balancing
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
[TD]
Credits
[/TD]
Custom Models Downloaded from HiveWorkshop and made by:
[TD]
Known Bugs/ Problems
[/TD]
[TD]
Changelog
[/TD]
V0.23b
V0.22
By CodeBlack
[TD]
Gameplay
[/TD]
Two teams of Crazy scientists try to outsmart each other…what could go wrong?
I mean…except the total annihilation of humanity because one experiment „escaped“…
Gather, build, craft, destroy!
....and maybe try not to get your Face eaten by a Zombie....
[TD]
Information
[/TD]
Current version: 0.2
Status: WIP, Beta,
Fully Playable
Recommended Players: 2-10
Tags: Survival,Zombie,BaseBuilding,Versus,Crafting
Planned stuff:
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
[TD]
Credits
[/TD]
Vicboy - Terrain Generator.
Dangerb0y - Item Stacking System.
ap0calypse - Energy System.
GreeN!X - Energy/Attack System.
Models Downloaded from Hiveworkshop and made by:
[TD]
Known Bugs/ Problems
[/TD]
[TD]
Changelog
[/TD]
V0.2
By CodeBlack
[TD]
Gameplay
[/TD]
Moba style map with a twist.
Every team has a commander who spawns the minions and can buy upgrades or bonus items for the team.
[TD]
Information
[/TD]
Current version: 0.1
Status: Paused, Alpha,
Partially Playable
Recommended Players: 10
Tags: Moba,TugOfWar,HeroArena
Planned stuff:
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
[TD]
Credits
[/TD]
Map Terrain by Laiev
Helios Collision by Tank-Commander
Iron Roots by Damage
Skeleton Trail (Plague Seeds) by coolyoshi
Models/Icons downloaded from Hiveworkshop and made by:
[TD]
Known Bugs/ Problems
[/TD]
[TD]
Changelog
[/TD]
V0.1
By CodeBlack
[TD]
Gameplay
[/TD]
They were Thousands; I couldnt see anything else ‘till the Horizon. But our Walls and keeps were Strong and they still are! Here they come again! They shall not pass!
Build a mighty castle to protect the king or tear down those walls to kill him.
[TD]
Information
[/TD]
Current version: 0.04
Status: WIP, very early Alpha,
not playable (testing purposes only)
Recommended Players: 2-10
Tags: Strategy,Castle,BaseBuilding
Planned stuff:
[TD]
Screenshots
[/TD]
[TD]
Features
[/TD]
[TD]
Credits
[/TD]
GreeN!X for the Energy/Attack System.
Models Downloaded from Hiveworkshop and made by:
[TD]
Known Bugs/ Problems
[/TD]
[TD]
Changelog
[/TD]
V0.04
V0.03
Since i am working on multiple projects at once, i decided to reduce it all down to one thread.
Some of those maps are in very early stages some are mostly finished; anyways... i hope you like my Ideas and have fun trying them out. Feedback, ideas, comments etc. are very appreciated
This thread will be updated everytime i get a new set of updates ready. sometimes it can take a while, but as long as i dont state anything else, those projects will be continued.
-Please do not republish or alter these maps without my permission.-
Greetings
CodeBlack
「Hero Binders」
By CodeBlack
You always wanted to become a mighty hero? Or even a God?
Then i have good news for you!
In Hero Binders two teams fight for the right to call themselves Gods.
To achieve this Task they are ordered to kill an ancient Demon that only appears once every 1000 Years. A desperate race to glory starts.
Defend your Castle against hordes of monsters, while getting stronger and merging you own Body with powerful creatures. Craft mighty Items to crush your Enemy or to challenge giant Bosses.
The map consist of 5 Areas you need to go through.
Three defense Areas and two Bosses. To win you need to keep your Castle Alive and kill the Endboss before the other Team does. If you want you can send Units to slow down or even kill the Enemy and if you get in trouble yourself you can buy Items or support minions like a healer etc.
now...how do i get to the next area?
Thats simple! Push through the outward facing lane and obtain the key for the gate on the other lane.
But...the creeps are so strong!
No problem my small apprentice!
you can merge yourself with mighty creatures to get stronger heroes.
For this you go into the Bind zone, that is located in the middle of the map and kill the strong Neutral creeps. Every creep stands for one attribute and has a different bind Effect. But beware! in the Bind area both teams can meet...so watch out or die!
Current version: 0.60
Status: WIP, Beta, Fully Playable
Recommended Players: 6-8
Tags: Hero Survival, Arena, Versus, Coop
Planned stuff:
-Improvements for final Boss
-better balancing
Overview
Area 1
Area 2
Area 3
Side Bosses
"Small" Boss
Trader (Armor, Weapons, Potions and Stuff, Binding Stuff, Send Creeps, Support Minions)
Area 1
Area 2
Area 3
Side Bosses
"Small" Boss
Trader (Armor, Weapons, Potions and Stuff, Binding Stuff, Send Creeps, Support Minions)
UreDe4D said:Sounds like X Hero Siege mixed Bleach vs One Piece, but with some interesting features.
- Diverse Skill-/Binding- tree (3 x 30 possible binds in total)
- Complex crafting (60+ Items)
- Mighty Bosses and Sidebosses (2 main, 3 optional)
- Loads of Evil Minions
- Play 4v4 or 4 Player Coop
- dynamic difficulty based on player number
-Recipe System by Diablo-dk
-Item Stack system by DigitalDemon
-Basic Idea for Spawning-System by DoOs_101
-Ultimate Terraining Map by Fladdermasken
-Terrain Rework and Design Ideas by Maximal
Models and Icons Downloaded from Hiveworkshop and created by:
- Kitabatake
- Frankster
- PeeKay
- republicola
- Golden-Drake
- NFWar
- Blood Raven
- Callahan
- Ampharos_222
- stonneash
- Apheraz Lucent
- Hadeis
- JollyD
- Pheonix-IV
- Kuhneghetz
- Freddyk
- Tarrasque
- Mc !
- -Berz-
- Ginufe
- Mr.Goblin
- CRAZYRUSSIAN
- Burning_Dragoon5
- Blizzard Entertainment
- Gwen Stefani
- paladinjst
- Tranquil
All Hero attachments Downloaded from Hiveworkshop and created by:
- .KC
- Tr!KzZ
- Blood Raven
- JetFangInferno
- NightSkyAurora
- Lichkings slave
- MajorSonnwaitts
- Chen
- Sunchips
- Sin'dorei300
- InfernalTater
- Usedwell
- Red
- KayS
- ikillforeyou
- Solu9
- darkdoom
- JesusHipster
- Uncle Fester
- Forgotten_Warlord
- Gottfrei
- Misha
- Tarrasque
- bisnar13
- paradise.engineeri
Custom Spells Downloaded from Hiveworkshop and created by:
- Demongrip
- eubz
- Maker
- TheSpoon
- Manasurge
- ap0calypse
- -Berz-
- Septimus
- Marsal
- Tank-Commander
- Ofel
- Squiggy
- Paladon
- Losam
- Hemske
- Flux
- KILLCIDE
Balancing not PlaytestedTriggers Leak (will be fixed Asap...Thanks Daffa the Mage for the Feedback)
Terrain/ Map Presentation needs rework (Thanks Daffa the Mage for the Feedback)Endboss has to be reworked (right now it doesnt work well)Endboss should now be better (still not a final version)Heal and Holy Light has switched positions between learn and use (will be fixed Asap...Thanks Daffa the Mage for the Feedback)Heal can't be used on self (will be fixed Asap...Thanks Daffa the Mage for the Feedback)Eyecandy when Binding not made yetDeath Timers look messy when many people dieStartgold not Setting CorrectlyFinal Camera (after killing Boss) bugs outCreep wave sizes randomly change
V0.60
- greatly Improved Pace of Game
- lower Bindcreep respawn times
- reduced needed Bind runes from 2 to 1
- increased Gold amount from creeps in area 3
- Demonic Soul Drop chance increased to 100%
- Rebalanced Side Bosses
- Rebalanced some spells and Items
- Removed Homecall while in Sideboss Arena to prevent exploits
- Fixed Missing Hotkey for Immolation
- Removed Annoying Sound on Bubble Animation
- Fixed Agi 6 Mark not dropping
- smaller Bugfixes
V0.59
- Full Terrain Rework
- Rework of Base- and Bindspells
- Added T3 Pets and Castle Repair Minion
- Split Tier 1,2 and 3 Pets to the different Areas
- Removed Castle Passive Heal
- Removed restock Timer on Items
- Rebalance of some Item Prices
- Rebalance of some Creeps
- Fixed Str 2 Creep not being reachable
- Fixed Agi 6 Mark not dropping
- Fixed Demonic Souls not dropping
- Fixed Skull Creep not spawning correctly
- Fixed Bug that prevented Coop mode if one team is empty
- A lot of smaller Bugfixes
- Rework of Bind area Terrain [Area 3/ Ice Area still placeholder]
- Fixed Creep Wave Spawn Bug
- Fixed some missed leaks
- Added Speed Potions
- Added 2 new Pets
- Added advanced Amulets
- Added Ready Button for Waves
- A lot of smaller Bugfixes
V0.57
- Added Multiboard
- Switched death timers into the Multiboard (thus they dont look messy anymore)
- Added Colour Coding (tooltips etc)
- Added option to keep playing coop when the other team looses their castle
- added "Presentation Ceremony" to Final Cinematic
- Most creeps killed
- Most heroes killed
- Most bosses Slain
- Least Deaths
- Winning Team
V0.56
- Fixed Bug with Startgold (how did i miss that one? Oo)
- Fixed Final Cam bugging out
- Added difficulty Setup
- Added Skull Apprentice as Mercenary
- First version on Hive…so…nothing changed here
「Rock, Paper...Orks?」
By CodeBlack
I play ROCK!
HAH! I play PAPER!
I win! I play the Undead Horde topped with a Revenant and two necromancers!
Rock Paper Scissors...but a bit more Complex.
Throw Youself into Battle as Humans or Celestials versus Orks or Undead.
- 2 Lane Modes!
- 2 Spawn Modes!
- AI on 3 different difficulties!
Send Units, Upgrade them, cast mighty Spells, watch your Enemy Cry.
...or play versus AI and cry yourself
Current version: 0.2
Status: Paused (lacking ideas), Beta, Fully Playable
Recommended Players: 2-8
Tags: TugOfWar,Rock,Paper,Orks,Versus,Coop,AI
Planned stuff:
-better balancing
-more upgrades,spells and everything else Oo (lacking ideas rn)
-more Races
-AI improvements
-Terrain Rework
Overview
Buying Units
Buying upgrades
Buying Permanent Upgrades
Lets get ready to rumble!
Lets get ready to rumble!
Buying Units
Buying upgrades
Buying Permanent Upgrades
Lets get ready to rumble!
Lets get ready to rumble!
• 2 Lane Modes (solo or Team Lanes)
• 2 Spawn Modes (Single Waves, Consecutive Waves)
• AI on 3 different difficulties
• 2 Races on each side (4 in total)
Models downloaded from Hiveworkshop and made by:
- Wandering Soul
- Grendel
- Direfury
- RavenBlackbird
- Tranquil
-none- (at least for now)
V0.2
- First version on Hive…so…nothing changed here
「Gridmasters Arena」
By CodeBlack
Mighty armies need a place to rest when done with killing all of your enemies, so plan your base carefully and create the deadliest army that has ever been seen.
Prove your superiority in massive arena battles and bring down the enemy kings;
Only ONE can fit the throne!
Current version: 0.23b
Status: WIP, Beta,
fully Playable
Recommended Players: 2,4,6
Tags: Arena, BaseBuilding, FFA, Strategy
Planned stuff:
-Terrain Rework
-1 new upgrade race
-More Arenas
-better balancing
Early Game Base
Mid Game Base
Late Game Base
Early Game Army
Mid Game Army
Late Game Army
Mid Game Base
Late Game Base
Early Game Army
Mid Game Army
Late Game Army
- Grid based Base Building system
- Buildings influence neighbouring buildings effects
- 20+ Buildings/Upgrades
- 32+ Units
- 2 Upgrade Races (+1 WIP)
- 5 Randomly chosen Arenas (more planned)
- Voting system for Game settings
Custom Models Downloaded from HiveWorkshop and made by:
- Tranquil
- Wandering Soul
- Mike
- JB_McKnight
- olofmoleman
- Mechanical Man
- Illidan(Evil)X
- Dragon Elf Mogare
- epsilon
- qassamzed
- Kofi_Banan
- Mr. Bob
- HerrDave
- Ujimasa Hojo
- Mister_Haudrauf
- Itius Leurn Freim
- MatiS
Voting System not working properly when players vote simultaniously(Should be Fixed, let me know if not!)King/Arena Phase resetting for no apparent reason(Should be Fixed, let me know if not!)when playing with 3 or 5 players one can get stuck in „Duel“ arena
V0.23b
- Fixed bugged Voting System
- Fixed Voting System not starting Game Timer
- Fixed Voting System throwing out players and not letting them Vote
- Fixed bugged arena Phase reset
- Fixed problems with duel Arena on uneven player count
- Split Spawn areas into melee and ranged
- Added new upgrade Race (Magic Faction)
- Big Rework of Base Handling Triggers (nothing you can see directly, but it should improve performance and speed up development)
V0.22
- First version on Hive…so…nothing changed here
「CodeBlack´s Fun with Viral Research」
By CodeBlack
Two teams of Crazy scientists try to outsmart each other…what could go wrong?
I mean…except the total annihilation of humanity because one experiment „escaped“…
Gather, build, craft, destroy!
....and maybe try not to get your Face eaten by a Zombie....
Current version: 0.2
Status: WIP, Beta,
Fully Playable
Recommended Players: 2-10
Tags: Survival,Zombie,BaseBuilding,Versus,Crafting
Planned stuff:
- better balancing
- more Research options
- more Buildings/Items
Voting
Start your Adventure
Research Tree
Example Base
Example Base
Start your Adventure
Research Tree
Example Base
Example Base
- Setup Voting system
- randomly generated Terrain and Resources
- Extensive Crafting system
- Wall system
- Ammunition/Energy System
- Coop Survival mode (one team empty)
- Custom Research Tree/System
- loads of Zombies
Vicboy - Terrain Generator.
Dangerb0y - Item Stacking System.
ap0calypse - Energy System.
GreeN!X - Energy/Attack System.
Models Downloaded from Hiveworkshop and made by:
- lami
- Blood Raven
- GiFun
- WhiteDeath
- epsilon
- HerrDave
- JB_McKnight
- Tranquil
- Walls sometimes place in the wrong direction
- walls behaving strange sometimes
V0.2
- First version on Hive…so…nothing changed here
「Kings and Servants」
By CodeBlack
Moba style map with a twist.
Every team has a commander who spawns the minions and can buy upgrades or bonus items for the team.
Current version: 0.1
Status: Paused, Alpha,
Partially Playable
Recommended Players: 10
Tags: Moba,TugOfWar,HeroArena
Planned stuff:
- better balancing
- more items
- more heroes
- more options for commander
- map in general needs some love
Overview
Heroes
Bosses and you
Heroes
Bosses and you
- Moba style Map
- 11 Heroes
- 4 Races for Commander
- 5 different units per Race (rock paper scissors system)
- unit upgrades, commander spells
- Capturable tower slots, tower upgrades
- Creep camps and Bosses (6 randomly chosen bosses)
- non-permanent creep buffs
- stacking, permanent boss buffs
Map Terrain by Laiev
Helios Collision by Tank-Commander
Iron Roots by Damage
Skeleton Trail (Plague Seeds) by coolyoshi
Models/Icons downloaded from Hiveworkshop and made by:
- Wandering Soul
- Grendel
- Direfury
- RavenBlackbird
- Tranquil
- WILL THE ALMIGHTY
- SuPa-
- Tarrasque
- icewolf055
- lieutang
- OgeRfaCes
- Cross
- Sellenisko
- Ujimasa Hojo
- WhiteDeath
- -None- (map not tested properly)
V0.1
- First version on Hive…so…nothing changed here
「Siege This!」
By CodeBlack
They were Thousands; I couldnt see anything else ‘till the Horizon. But our Walls and keeps were Strong and they still are! Here they come again! They shall not pass!
Build a mighty castle to protect the king or tear down those walls to kill him.
Current version: 0.04
Status: WIP, very early Alpha,
not playable (testing purposes only)
Recommended Players: 2-10
Tags: Strategy,Castle,BaseBuilding
Planned stuff:
- better balancing
- more Heroes
- upgrades in general
- more buildings
- different stances for armies (buff/debuff system)
- More Areas to play in
- Terrain Rework
Attacker
Defender
Defender
Battle
Defender
Defender
Battle
Path system for Attacking Units- Group Movement System (WIP)
- Wall system for defenders
- 3 part map with progression through objectives
- capturable keeps that prevent building when done so
- 9 different units
- 1 Hero per side
GreeN!X for the Energy/Attack System.
Models Downloaded from Hiveworkshop and made by:
- Wandering Soul
- Mike
- Mechanical Man
Pathing system interfering with pathfinding of wc3 (WIP)
- Too many to count
V0.04
- Replaced Path System with Group Movement System
- Changed from "round Based" to "Real Time"
V0.03
- First version on Hive…so…nothing changed here
Attachments
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