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CoCo Isle

CoCo Isle
melee map
Legends say that the great treasures of Captain CoCo
can be found on this mystical island.
Nobody knows if it is true or not but adventurers of all Azeroth
come to the island to seek for gold and rum.

Map Information
Map Size: Tiny
Players: 1v1
Expansions: 2
Neutral Buildings:
2 Goblin Merchants
2 Mercenary Camps
1 Fountain of Health
1 Tavern
Neutral Creeps and drop:
4 green camps (6 lvl) drop level 1 items
2 orange camps (15 lvl) defending merchant drop level 3 charged and level 1 permanent
2 orange camps (16 lvl) defending mercenary drop level 2 permanent and level 2 charged
2 orange camps (16 lvl) defending goldmine drop level 3 charged and level 2 powerup
red camp (24 lvl) defending fountain drop level 5 permanent, level 2 charged and level 1 powerup
Strategy:
The map has only one way between two players but the tree wall between them can be easily destroyed in first minutes so two bases become very close. This narrow tree wall is the main difference of the map.


108612d1322664460-coco-isle-cocoisle1.jpg
108613d1322664460-coco-isle-cocoisle2.jpg
108614d1322664460-coco-isle-cocoisle3.jpg
108615d1322664460-coco-isle-cocoisle4.jpg
108616d1322664460-coco-isle-cocoisle5.jpg


Have fun!

Keywords:
Melee, CoCo Isle
Contents

CoCo Isle (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/30 19:47:35 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...

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Vengeancekael: Private Message
Date: 2011/Nov/30 19:47:35

Reasons:


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: Review:

*Bonus Goldmines
*Enough Trees
*Green Creeps close to starting points
*Symmetric
*Tavern not guarded
*Goblins Shops + Mercenary Camps
*Filled up terrain, as well as 'animals', terrain tile variation, lots of ruins, etc.
*Strategic points (center trees)
*Red creeps with fountain of health
*Smooth water terrain edges

*The 2 green creeps at the top are not quite symmetric

Rating: 5/5
Admin Contact - Resource Moderation - Rules
 
Review:

*Bonus Goldmines
*Enough Trees
*Green Creeps close to starting points
*Symmetric
*Tavern not guarded
*Goblins Shops + Mercenary Camps
*Filled up terrain, as well as 'animals', terrain tile variation, lots of ruins, etc.
*Strategic points (center trees)
*Red creeps with fountain of health
*Smooth water terrain edges

*The 2 green creeps at the top are not quite symmetric

Rating: 5/5
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review

Sorry that it took weeks for me to review this map, anyway, everything is fine, all are symmetric. The wide opened area keeps allows players to build large base. Overall its great and very fun to play, although you should use more variety of creeps, why limit yourself with jungle stalkers in the two green creep camps, try using different creep types to keep thing fresh and more authentic.

I am giving this map a solid 4/5
 
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