Moderator
M
Inferno

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Inferno (Sorceress)

Actions


Set Inferno_Integers[3] = (Inferno_Integers[3] + 1)


Set PlayerNumber_Integers[0] = (Player number of (Owner of (Casting unit)))


Set Inferno_UnitNumber_Integers[PlayerNumber_Integers[0]] = 0


Set Sorceress[PlayerNumber_Integers[0]] = (Casting unit)


Set Inferno_CasterPoints[PlayerNumber_Integers[0]] = (Position of Sorceress[PlayerNumber_Integers[0]])


Set Inferno_TargetPoints[PlayerNumber_Integers[0]] = (Target point of ability being cast)


Set Inferno_AngleReals[PlayerNumber_Integers[0]] = (Angle from Inferno_CasterPoints[PlayerNumber_Integers[0]] to Inferno_TargetPoints[PlayerNumber_Integers[0]])


Set Inferno_CasterPoints[PlayerNumber_Integers[0]] = (Inferno_CasterPoints[PlayerNumber_Integers[0]] offset by 140.00 towards Inferno_AngleReals[PlayerNumber_Integers[0]] degrees)


Set Inferno_Booleans[PlayerNumber_Integers[0]] = True


Custom script: call RemoveLocation (udg_Inferno_TargetPoints[udg_PlayerNumber_Integers[0]])


Trigger - Turn on Inferno New Loop <gen>
Inferno New Loop

Events


Time - Every 0.10 seconds of game time

Conditions

Actions


Set Inferno_Integers[3] = 6


For each (Integer Inferno_Integers[0]) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






Inferno_Booleans[Inferno_Integers[0]] Equal to True





Then - Actions






Set Inferno_UnitNumber_Integers[0] = (Inferno_UnitNumber_Integers[0] + 1)






Set Inferno_UnitAngle_Reals[Inferno_UnitNumber_Integers[0]] = (Inferno_AngleReals[Inferno_Integers[0]] + (Random real number between -9.00 and 9.00))






Unit - Create 1 Inferno for (Player(Inferno_Integers[0])) at Inferno_CasterPoints[Inferno_Integers[0]] facing Default building facing degrees






Set Inferno_Units[Inferno_UnitNumber_Integers[0]] = (Last created unit)






Unit - Add a 0.75 second Generic expiration timer to Inferno_Units[Inferno_UnitNumber_Integers[0]]






Animation - Play Inferno_Units[Inferno_UnitNumber_Integers[0]]'s death animation






Animation - Change Inferno_Units[Inferno_UnitNumber_Integers[0]]'s animation speed to 25.00% of its original speed






Trigger - Turn on Inferno Move Loop <gen>





Else - Actions






Set Inferno_Integers[3] = (Inferno_Integers[3] - 1)






Custom script: call RemoveLocation (udg_Inferno_CasterPoints[udg_Inferno_Integers[0]])






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








Inferno_Integers[3] Less than 1







Then - Actions








Trigger - Turn off (This trigger)







Else - Actions
Inferno Move Loop

Events


Time - Every 0.04 seconds of game time

Conditions

Actions


For each (Integer Inferno_Integers[2]) from 1 to Inferno_UnitNumber_Integers[0], do (Actions)



Loop - Actions




Unit - Move Inferno_Units[Inferno_Integers[2]] instantly to ((Position of Inferno_Units[Inferno_Integers[2]]) offset by 20.00 towards Inferno_UnitAngle_Reals[Inferno_Integers[2]] degrees)




Unit Group - Pick every unit in (Units within 115.00 of (Position of Inferno_Units[Inferno_Integers[2]]) matching ((((Matching unit) belongs to an enemy of (Owner of Inferno_Units[Inferno_Integers[2]])) Equal to True) and ((((Matching unit) is alive) Equal to True) and (((Matching unit) is and do (Actions)





Loop - Actions






Unit - Cause Sorceress[(Player number of (Owner of Inferno_Units[Inferno_Integers[2]]))] to damage (Picked unit), dealing 30.00 damage of attack type Spells and damage type Normal






Unit Group - Add (Picked unit) to Inferno_SafeGroups[Inferno_Integers[2]]


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




(Number of units in (Units of type Inferno)) Equal to 0



Then - Actions




For each (Integer Inferno_Integers[5]) from 1 to Inferno_UnitNumber_Integers[0], do (Actions)





Loop - Actions






Unit Group - Remove all units from Inferno_SafeGroups[Inferno_Integers[5]]




Set Inferno_UnitNumber_Integers[0] = 0




Trigger - Turn off (This trigger)



Else - Actions
Inferno Stop N Finish

Events


Unit - A unit Stops casting an ability


Unit - A unit Finishes casting an ability

Conditions


(Ability being cast) Equal to Inferno (Sorceress)

Actions


Set PlayerNumber_Integers[0] = (Player number of (Owner of (Casting unit)))


Set Inferno_Booleans[PlayerNumber_Integers[0]] = False
Inferno Return Animation

Events


Unit - A unit Dies

Conditions


Inferno Equal to (Unit-type of (Dying unit))

Actions


Animation - Change (Dying unit)'s animation speed to 300.00% of its original speed
Glacial Spike

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Glacial Spike

Actions


Set PlayerNumber_Integers[0] = (Player number of (Owner of (Casting unit)))


Unit Group - Remove all units from GlacialSpike_SafeGroups[PlayerNumber_Integers[0]]


Set GlacialSpike_NumberIntegers[PlayerNumber_Integers[0]] = 0


Set GlacialSpike_DistanceReals[PlayerNumber_Integers[0]] = 0.00


Set GlacialSpike_CastPoints[PlayerNumber_Integers[0]] = (Position of Sorceress[PlayerNumber_Integers[0]])


Set GlacialSpike_TargetPoints[PlayerNumber_Integers[0]] = (Target point of ability being cast)


Set GlacialSpike_AngleReals[PlayerNumber_Integers[0]] = (Angle from GlacialSpike_CastPoints[PlayerNumber_Integers[0]] to GlacialSpike_TargetPoints[PlayerNumber_Integers[0]])


Set GlacialSpike_CastPoints[PlayerNumber_Integers[0]] = (GlacialSpike_CastPoints[PlayerNumber_Integers[0]] offset by 75.00 towards GlacialSpike_AngleReals[PlayerNumber_Integers[0]] degrees)


Set GlacialSpike_Booleans[PlayerNumber_Integers[0]] = True


Trigger - Turn on Glacial Spike Loop <gen>
Glacial Spike Loop

Events


Time - Every 0.05 seconds of game time

Conditions

Actions


Set GlacialSpike_Integers[0] = 6


For each (Integer GlacialSpike_Integers[1]) from 1 to 6, do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






GlacialSpike_Booleans[GlacialSpike_Integers[1]] Equal to True





Then - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








GlacialSpike_NumberIntegers[GlacialSpike_Integers[1]] Less than 20







Then - Actions








Set GlacialSpike_Integers[2] = (GlacialSpike_Integers[2] + 1)








Set GlacialSpike_NumberIntegers[GlacialSpike_Integers[1]] = (GlacialSpike_NumberIntegers[GlacialSpike_Integers[1]] + 1)








Set GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] = (GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] + 40.00)








Set GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] = (GlacialSpike_CastPoints[GlacialSpike_Integers[1]] offset by GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] towards GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees)








Set GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] = (GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] offset by (Random real number between 0.00 and 50.00) towards (Random angle) degrees)








Set GlacialSpike_MaxSizeReals[GlacialSpike_Integers[2]] = (40.00 + (((Real(GlacialSpike_NumberIntegers[GlacialSpike_Integers[1]])) x 10.00) / 5.00))








Set GlacialSpike_SizeReals[GlacialSpike_Integers[2]] = 5.00








Unit - Create 1 Glacial Spike for (Player(GlacialSpike_Integers[1])) at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] facing GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees








Set GlacialSpike_Units[GlacialSpike_Integers[2]] = (Last created unit)








Unit - Add a 6.00 second Generic expiration timer to GlacialSpike_Units[GlacialSpike_Integers[2]]








Animation - Change GlacialSpike_Units[GlacialSpike_Integers[2]]'s size to (GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%) of its original size








Unit - Add Locust to GlacialSpike_Units[GlacialSpike_Integers[2]]








Unit - Remove Locust from GlacialSpike_Units[GlacialSpike_Integers[2]]








Unit - Turn collision for GlacialSpike_Units[GlacialSpike_Integers[2]] Off








Unit - Move GlacialSpike_Units[GlacialSpike_Integers[2]] instantly to GlacialSpike_UnitPoints[GlacialSpike_Integers[2]]








Unit - Turn collision for GlacialSpike_Units[GlacialSpike_Integers[2]] On








Special Effect - Create a special effect at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl








Special Effect - Destroy (Last created special effect)








Unit Group - Pick every unit in (Units within 150.00 of (Position of GlacialSpike_Units[GlacialSpike_Integers[2]]) matching ((((Matching unit) belongs to an enemy of (Owner of GlacialSpike_Units[GlacialSpike_Integers[2]])) Equal to True) and ((((Matching unit) is alive) Equal to True) and ( and do (Actions)









Loop - Actions










Unit - Cause Sorceress[(Player number of (Owner of GlacialSpike_Units[GlacialSpike_Integers[2]]))] to damage (Picked unit), dealing 150.00 damage of attack type Spells and damage type Normal










Unit Group - Add (Picked unit) to GlacialSpike_SafeGroups[GlacialSpike_Integers[1]]










Unit - Create 1 Dummy for (Player(GlacialSpike_Integers[1])) at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] facing GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees










Set GlacialSpike_DummyUnit = (Last created unit)










Unit - Add a 1.00 second Generic expiration timer to GlacialSpike_DummyUnit










Unit - Order GlacialSpike_DummyUnit to Undead Lich - Frost Nova (Picked unit)








Set GlacialSpike_SizeBooleans[GlacialSpike_Integers[2]] = True








Trigger - Turn on Glacial Spike Grow Loop <gen>








Custom script: call RemoveLocation (udg_GlacialSpike_UnitPoints[udg_GlacialSpike_Integers[2]])







Else - Actions








If (All Conditions are True) then do (Then Actions) else do (Else Actions)









If - Conditions










GlacialSpike_Booleans[GlacialSpike_Integers[1]] Equal to True









Then - Actions










Set GlacialSpike_Booleans[GlacialSpike_Integers[1]] = False










Set GlacialSpike_Integers[2] = (GlacialSpike_Integers[2] + 1)










Set GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] = (GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] + 100.00)










Set GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] = (GlacialSpike_CastPoints[GlacialSpike_Integers[1]] offset by GlacialSpike_DistanceReals[GlacialSpike_Integers[1]] towards GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees)










Set GlacialSpike_MaxSizeReals[GlacialSpike_Integers[2]] = 150.00










Set GlacialSpike_SizeReals[GlacialSpike_Integers[2]] = 15.00










Unit - Create 1 Glacial Spike for (Player(GlacialSpike_Integers[1])) at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] facing GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees










Set GlacialSpike_Units[GlacialSpike_Integers[2]] = (Last created unit)










Unit - Add a 6.00 second Generic expiration timer to GlacialSpike_Units[GlacialSpike_Integers[2]]










Animation - Change GlacialSpike_Units[GlacialSpike_Integers[2]]'s size to (GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[2]]%) of its original size










Unit - Add Locust to GlacialSpike_Units[GlacialSpike_Integers[2]]










Unit - Remove Locust from GlacialSpike_Units[GlacialSpike_Integers[2]]










Unit - Turn collision for GlacialSpike_Units[GlacialSpike_Integers[2]] Off










Unit - Move GlacialSpike_Units[GlacialSpike_Integers[2]] instantly to GlacialSpike_UnitPoints[GlacialSpike_Integers[2]]










Unit - Turn collision for GlacialSpike_Units[GlacialSpike_Integers[2]] On










Special Effect - Create a special effect at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl










Special Effect - Destroy (Last created special effect)










Special Effect - Create a special effect at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] using Abilities\Spells\Undead\FreezingBreath\FreezingBreathMissile.mdl










Special Effect - Destroy (Last created special effect)










Unit Group - Pick every unit in (Units within 200.00 of (Position of GlacialSpike_Units[GlacialSpike_Integers[2]]) matching ((((Matching unit) belongs to an enemy of (Owner of GlacialSpike_Units[GlacialSpike_Integers[2]])) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)











Loop - Actions












Unit - Cause Sorceress[(Player number of (Owner of GlacialSpike_Units[GlacialSpike_Integers[2]]))] to damage (Picked unit), dealing 150.00 damage of attack type Spells and damage type Normal












Unit Group - Add (Picked unit) to GlacialSpike_SafeGroups[GlacialSpike_Integers[1]]












Unit - Create 1 Dummy for (Player(GlacialSpike_Integers[1])) at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] facing GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees












Set GlacialSpike_DummyUnit = (Last created unit)












Unit - Add a 1.00 second Generic expiration timer to GlacialSpike_DummyUnit












Unit - Order GlacialSpike_DummyUnit to Undead Lich - Frost Nova (Picked unit)












Unit - Create 1 Dummy for (Player(GlacialSpike_Integers[1])) at GlacialSpike_UnitPoints[GlacialSpike_Integers[2]] facing GlacialSpike_AngleReals[GlacialSpike_Integers[1]] degrees












Set GlacialSpike_DummyUnit = (Last created unit)












Unit - Add a 1.00 second Generic expiration timer to GlacialSpike_DummyUnit












Unit - Order GlacialSpike_DummyUnit to Night Elf Keeper Of The Grove - Entangling Roots (Picked unit)










Set GlacialSpike_SizeBooleans[GlacialSpike_Integers[2]] = True










Trigger - Turn on Glacial Spike Grow Loop <gen>










Custom script: call RemoveLocation (udg_GlacialSpike_UnitPoints[udg_GlacialSpike_Integers[2]])









Else - Actions





Else - Actions






Set GlacialSpike_Integers[0] = (GlacialSpike_Integers[0] - 1)






Custom script: call RemoveLocation (udg_GlacialSpike_CastPoints[udg_GlacialSpike_Integers[1]])






Custom script: call RemoveLocation (udg_GlacialSpike_TargetPoints[udg_GlacialSpike_Integers[1]])






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








GlacialSpike_Integers[0] Less than 1







Then - Actions








Trigger - Turn off (This trigger)







Else - Actions
Glacial Spike Grow Loop

Events


Time - Every 0.04 seconds of game time

Conditions

Actions


Set GlacialSpike_Integers[5] = GlacialSpike_Integers[2]


For each (Integer GlacialSpike_Integers[4]) from 1 to GlacialSpike_Integers[2], do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






GlacialSpike_SizeBooleans[GlacialSpike_Integers[4]] Equal to True





Then - Actions






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








GlacialSpike_SizeReals[GlacialSpike_Integers[4]] Less than GlacialSpike_MaxSizeReals[GlacialSpike_Integers[4]]







Then - Actions








Set GlacialSpike_SizeReals[GlacialSpike_Integers[4]] = (GlacialSpike_SizeReals[GlacialSpike_Integers[4]] x 1.15)








Animation - Change GlacialSpike_Units[GlacialSpike_Integers[4]]'s size to (GlacialSpike_SizeReals[GlacialSpike_Integers[4]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[4]]%, GlacialSpike_SizeReals[GlacialSpike_Integers[4]]%) of its original size







Else - Actions








Set GlacialSpike_SizeBooleans[GlacialSpike_Integers[4]] = False





Else - Actions






Set GlacialSpike_Integers[5] = (GlacialSpike_Integers[5] - 1)






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








GlacialSpike_Integers[5] Less than 1







Then - Actions








Set GlacialSpike_Integers[2] = 0








Trigger - Turn off (This trigger)







Else - Actions
Phoenix Laser

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Phoenix Laser

Actions


Set PhoenixLaser_Integers[0] = (PhoenixLaser_Integers[0] + 1)


Set PhoenixLaser_DistanceReals[PhoenixLaser_Integers[0]] = 10.00


Set PhoenixLaser_Units[PhoenixLaser_Integers[0]] = (Casting unit)


Set PhoenixLaser_CastPoints[PhoenixLaser_Integers[0]] = (Position of PhoenixLaser_Units[PhoenixLaser_Integers[0]])


Set PhoenixLaser_TargetPoints[PhoenixLaser_Integers[0]] = (Target point of ability being cast)


Set PhoenixLaser_AngleReals[PhoenixLaser_Integers[0]] = (Angle from PhoenixLaser_CastPoints[PhoenixLaser_Integers[0]] to PhoenixLaser_TargetPoints[PhoenixLaser_Integers[0]])


Set PhoenixLaser_AngleReals[PhoenixLaser_Integers[0]] = (PhoenixLaser_AngleReals[PhoenixLaser_Integers[0]] + (Random real number between -45.00 and 45.00))


Set PhoenixLaser_TargetPoints[PhoenixLaser_Integers[0]] = (PhoenixLaser_TargetPoints[PhoenixLaser_Integers[0]] offset by -250.00 towards PhoenixLaser_AngleReals[PhoenixLaser_Integers[0]] degrees)


Set PhoenixLaser_Booleans[PhoenixLaser_Integers[0]] = True


Trigger - Turn on Phoenix Laser Loop <gen>
Phoenix Laser Loop

Events


Time - Every 0.03 seconds of game time

Conditions

Actions


Set PhoenixLaser_Integers[2] = PhoenixLaser_Integers[0]


For each (Integer PhoenixLaser_Integers[1]) from 1 to PhoenixLaser_Integers[0], do (Actions)



Loop - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






PhoenixLaser_Booleans[PhoenixLaser_Integers[1]] Equal to False





Then - Actions






Set PhoenixLaser_Integers[2] = (PhoenixLaser_Integers[2] - 1)






Custom script: call RemoveLocation (udg_PhoenixLaser_CastPoints[udg_PhoenixLaser_Integers[1]])






Custom script: call RemoveLocation (udg_PhoenixLaser_TargetPoints[udg_PhoenixLaser_Integers[1]])






If (All Conditions are True) then do (Then Actions) else do (Else Actions)







If - Conditions








PhoenixLaser_Integers[2] Less than 1







Then - Actions








Trigger - Turn off (This trigger)







Else - Actions





Else - Actions




If (All Conditions are True) then do (Then Actions) else do (Else Actions)





If - Conditions






And - All (Conditions) are true







Conditions








PhoenixLaser_Booleans[PhoenixLaser_Integers[1]] Equal to True








PhoenixLaser_DistanceReals[PhoenixLaser_Integers[1]] Less than or equal to 650.00





Then - Actions






Set PhoenixLaser_DistanceReals[PhoenixLaser_Integers[1]] = (PhoenixLaser_DistanceReals[PhoenixLaser_Integers[1]] + (9.00 + (PhoenixLaser_DistanceReals[PhoenixLaser_Integers[1]] / 20.00)))






Set PhoenixLaser_LaserPoints[PhoenixLaser_Integers[1]] = (PhoenixLaser_TargetPoints[PhoenixLaser_Integers[1]] offset by PhoenixLaser_DistanceReals[PhoenixLaser_Integers[1]] towards PhoenixLaser_AngleReals[PhoenixLaser_Integers[1]] degrees)






Unit - Create 1 Phoenix Laser for (Owner of PhoenixLaser_Units[PhoenixLaser_Integers[1]]) at PhoenixLaser_CastPoints[PhoenixLaser_Integers[1]] facing Default building facing degrees






Set PhoenixLaser_Dummy = (Last created unit)






Unit - Add a 0.25 second Generic expiration timer to PhoenixLaser_Dummy






Unit - Order PhoenixLaser_Dummy to Attack Ground PhoenixLaser_LaserPoints[PhoenixLaser_Integers[1]]






Custom script: call RemoveLocation (udg_PhoenixLaser_LaserPoints[udg_PhoenixLaser_Integers[1]])





Else - Actions






Set PhoenixLaser_Booleans[PhoenixLaser_Integers[1]] = False
Initialization

Events


Time - Elapsed game time is 0.10 seconds

Conditions

Actions


Set PlayerNumber_Integers[0] = (Player number of (Owner of Cho'gath 0000 <gen>))


Set Sorceress[PlayerNumber_Integers[0]] = Cho'gath 0000 <gen>


Unit Group - Pick every unit in (Units in (Entire map)) and do (Actions)



Loop - Actions




Trigger - Add to Rain Of Fire <gen> the event (Unit - (Picked unit) Takes damage)




Trigger - Add to Thunder Storm <gen> the event (Unit - (Picked unit) Takes damage)
Untitled Trigger 001

Events


Unit - A unit enters (Entire map)

Conditions

Actions


Trigger - Add to Rain Of Fire <gen> the event (Unit - (Entering unit) Takes damage)


Trigger - Add to Thunder Storm <gen> the event (Unit - (Entering unit) Takes damage)
Thunder Storm

Events

Conditions


(Unit-type of (Damage source)) Equal to Thunder Storm


((Triggering unit) has buff Phoenix Fire) Equal to True

Actions


Unit - Add Locust to (Damage source)


Set PlayerNumber_Integers[0] = (Player number of (Owner of (Damage source)))


Unit - Create 1 Dummy for (Owner of (Damage source)) at (Position of (Triggering unit)) facing Default building facing degrees


Unit - Add a 1.00 second Generic expiration timer to (Last created unit)


Animation - Change (Last created unit) flying height to 1000.00 at 0.00


Unit - Order (Last created unit) to Orc Far Seer - Chain Lightning (Triggering unit)


Unit - Create 1 Dummy for (Owner of (Damage source)) at (Position of (Triggering unit)) facing Default building facing degrees


Unit - Add a 1.00 second Generic expiration timer to (Last created unit)


Unit - Order (Last created unit) to Orc Shaman - Purge (Triggering unit)


Unit - Cause Sorceress[PlayerNumber_Integers[0]] to damage (Triggering unit), dealing 150.00 damage of attack type Spells and damage type Normal
Rain Of Fire

Events

Conditions


(Unit-type of (Damage source)) Equal to Phoenix


((Triggering unit) has buff Phoenix Fire) Equal to True

Actions


Unit - Create 1 Dummy for (Owner of (Damage source)) at (Position of (Triggering unit)) facing Default building facing degrees


Unit - Add a 1.00 second Generic expiration timer to (Last created unit)


Unit - Order (Last created unit) to Undead Dreadlord - Inferno (Position of (Triggering unit))