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Cliff type

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Dr Super Good

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Level 64
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Is possible to add more then 2 cliff type on map?
You can have as many as you want included in your map and up to 16 on the map. Only the first 2 will be used however (with the rest messing up in various ways). For some reason the game supports up to 16 cliff types but will only load 2.

You can make up to 4 cliff types by getting 2 varieties of the cliff geometry per cliff type. Both natural and artificial cliff geometry can be used for the same cliff type (not sure what controls it, I thin the cliff variety field has some underlying structure to it).
 
Level 12
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You can have as many as you want included in your map and up to 16 on the map. Only the first 2 will be used however (with the rest messing up in various ways). For some reason the game supports up to 16 cliff types but will only load 2.

You can make up to 4 cliff types by getting 2 varieties of the cliff geometry per cliff type. Both natural and artificial cliff geometry can be used for the same cliff type (not sure what controls it, I thin the cliff variety field has some underlying structure to it).

this map is unprotected (Eras Zombie Invasion 0.96)
http://www.hiveworkshop.com/forums/maps-564/eras-zombie-invasion-0-96-a-85232/

in this map exist 5 type cliff and don't work BUT
in this map exist Total texture space used : 20 and work all
how to put this space (20) in my map?

EDIT: I solved with space but no with cliff :D
 
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Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,275
The map appears to use 10 tile textures (less than the 16 limit) and 2 cliffs (grass and dirt). The rest of the cliffs are bugged if you try to use them (load as grass cliff).

As I said, you can have a practically unlimited number of tiles and cliffs defined in the map, but only the first 16 textures and 2 cliffs (not sure if both first or first and last) can be used. The cliff limit is not physical as it allocates 4 bits for it (16 variants) so it must be programed in.
 
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