Click-to-attack

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Aug 9, 2009
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The title is almost self-explaining. I'm not very good at the GE triggers and such, as i haven't sat down and checked it so much. But anyway, anyone got an idea of how to make a Click-to-attack system?

Thanks to anyone who will respond on this thread
 
Events
UI - Player Any Player clicks Left mouse button Down.
Local Variables
Conditions
Actions
Unit - Order Unit to ( Attack targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)
 
Cool. I've been looking for a trigger for this. For this, your dragon gets clicked
 
Events
UI - Player Any Player clicks Left mouse button Down.
Local Variables
Conditions
Actions
Unit - Order Unit to ( Attack targeting (Point((Mouse X position clicked in the world), (Mouse Y position clicked in the world)))) (Replace Existing Orders)

That seems easier then i first thought. Thanks for the help +rep
 
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