Hello Hiveworkshop. I'm new to this forum. I've been casually making maps before using resources from here but I've never made anything too serious, by that I mean something that's trigger intensive.
For my first trigger intensive map I was hoping to create a "civilian re spawn system" where units would be periodically replaced depending on the amount of unit type (civilian, guard, etc) that's alive in a specific region.
I've managed to create a spawn system with a limit of unit type for the player, but not for just one region. It is important that it is regional because I'm trying to create this grand theft auto like city map that is divided into different neighborhoods each with their own population limit.
For my first trigger intensive map I was hoping to create a "civilian re spawn system" where units would be periodically replaced depending on the amount of unit type (civilian, guard, etc) that's alive in a specific region.
I've managed to create a spawn system with a limit of unit type for the player, but not for just one region. It is important that it is regional because I'm trying to create this grand theft auto like city map that is divided into different neighborhoods each with their own population limit.