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City Invasion -- with extremly hard bug (i need help for)

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City Invasion - playable version

as first i want to give some information about the map:
at the start you have one commander
you have to get controllpoints with the ability the commander has
this will give you ressources
also you be able to train other units in control points

its now full playable (v1.08)
the only thing i need to do now is to add/complain the credits

if you found some bugs or have any ideas for some more units/buildings etc. just write here
thx, Cryze
 

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I have trouble downloading your map (getting rapidshar error).
Would you mind adding the map as an attachment to your post?
Else I fear you won't get much help due to technical problems :wink:
 
I've redone your triggers. Seems though they didn't get triggered, the multiple *remove triggering unit from the game* caused some malfunctions.
I've slimed the code, removed some (not all) leaks and reworked your capture the point ability to match the description (hint: channel based dummy abilities are your frined :xxd:).
Haven't had any weird bugs since then.

Hope this does it for you, else post here again or pm me.

Took me 2 hours or so including testing to get everything working.. so don't disappoint me and drop the project ;) Hope you'll notice me once more is done, the overall mood of the map seems a good start.

Just one quick question though: to whom go the credits for the models? you should mention those persons too in the credits section of your map (created a side-quest for that purpose; you'll see once you open the map).
 

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Shortened code again, exchanged slower getunit()calls with triggering unit where appropriate, fixed some typos, restructured triggers a bit. Hope I've messed nothing up.
Changed Player1 red to name of player in player colour.
Made sure the full welcome text is visible and added soem colour codes to spice things a bit up :)

Hope you like the changes, Cryze
 

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