Circle

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Level 11
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Jun 26, 2014
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513
Hey can somebody make a circle model... just a circle maybe give it player colour. I need it to indicate how far can my towers attack but I can't make nothing with model editors. Also if possible to make the circle thin as the unit selection circle.I will give credits.
 
Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.
 
Level 11
Joined
Jun 26, 2014
Messages
513
Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.

Thanks!
 
Level 24
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Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.
You mean 1.66*range/100 because I did it and the circle doesn't matches with the range.
 
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