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Circle

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Level 25
Joined
Jul 10, 2006
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3,315
Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.
 
Level 11
Joined
Jun 26, 2014
Messages
497
Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.

Thanks!
 
Level 24
Joined
Jun 26, 2020
Messages
1,852
Feel free to take the range circle from my map (Random Walk TD, link in signature).
(RangeCircle.mdl and RangeCircle.tga). It doesn't have player colour, but since it's white you can set the colour to whatever you want with triggers (Animation - Change unit vertex colouring).

You can see my trigger implementation under Towers - General\Show Range. Multiply the tower's range by 1.66 to get the size of the circle, and show/hide it using a GetLocalPlayer() block so that it only shows to the tower's owner.
You mean 1.66*range/100 because I did it and the circle doesn't matches with the range.
 
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