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Cinematics, and Quest Triggers

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Level 4
Joined
Oct 16, 2013
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47
So i don't know how to do the Trigger BB code or something on this site, so i will show you what i did,

Problems:
Quest and quest requirements, and trigger to let the quest be complete.
on the last end of the map, there is a cutscene when it's finis, there should be a sign that says Quest Complete, and i can click continue, but it won't show:
so what do i do?


-Trying to make a victory (Victory test 2) no use.
233342-albums6865-picture76089.png


-This Trigger is for base, like starting resources and neutral hostile ally with enemy
233342-albums6865-picture76090.png


-This trigger is for the ending, right after a cinematic cutscene there should be a victory, and buttons that say "Continue game" and Quit Game.
233342-albums6865-picture76091.png


-This Trigger is for the quest of Blue Base (undead), hoping that they might create units in trying to destroy my base
233342-albums6865-picture76092.png


-This is for the user controlled base, where i make a quest, and the problem is the quest requirement, is when i destroy the blue base there should be that the quest requirement will be complete, and also i need a requirement to be near a gate so that the second requirement will be complete, but i don't know the trigger for that.
233342-albums6865-picture76093.png



my campaign might not be good, but i'm trying you know?
 
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Level 2
Joined
Nov 21, 2010
Messages
29
I can't really help you with this, since I have no experience in quests or cinematics, but I can tell you one thing:
  • Trigger - Turn on (This trigger)
doesn't really do anything for you in here (It almost never does something useful, and when it does, it can be done otherwise but better). I'm not sure what you're trying to do here, but like this it wont work. And I would advise you to name your triggers: This makes things a lot easier for yourself. Also, why is there a check if a unit is alive at gametime 00:00:00? That doesn't really make sense. There is no way anything can be changed by the players at that time (exept maybe difficulity, but that doesn't seem to be the case here).
 
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