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It's a matter of using correct sounds and fade filters.
Sounds:
Go to sound editor, from there it's Sounds -> Sound -> Ambient -> DoodadEffects -> FlashBack1Second and FlashBackHalfSecondSecond sounds
Fade filter - something like this:
Cinematic - Fade in over 2.00 seconds using texture Dream and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Just set correct fade filter type (I used Dream now, it may be the one you search for) and either change it from Fade In to Fade out, etc.
Fade Out will apply the filter you selected over the amount of time you set. Fade In will remove the filter and fade back into the game view over the amount of time you set. Fade Out and Back In will apply the filter Then go back to game view over the duration that you set.
Transparency of 0% mean's ONLY the filter is visible (The game will not be visible). A Transparency of 100% means the Filter is not Visible at all. You can apply a filter and still have game visibility by using the Transparency settings.
You can also change the color of some filters by changing the Red Green Blue values. A Red = 100% Green = 0% and Blue = 0% will make a red filter.
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