- Joined
- Apr 6, 2010
- Messages
- 3,219
I have an item that starts a bossfight when picked up, and is hidden from the start of the map until the player finishes the other requirements, at which point the item is revealed.
However, the map has cinematic cutscenes, and it seems that watching a cutscene until the end (instead of skipping it) causes the item to be revealed early.
Spamming "Hide Item X" at the end of every cinematic trigger seems to have worked, but is there a simpler way to ensure the item stays hidden until it's supposed to show itself?
However, the map has cinematic cutscenes, and it seems that watching a cutscene until the end (instead of skipping it) causes the item to be revealed early.
Spamming "Hide Item X" at the end of every cinematic trigger seems to have worked, but is there a simpler way to ensure the item stays hidden until it's supposed to show itself?