Cinematic Contest #9 - Corruption

JnM

JnM

Level 7
Joined
Oct 2, 2005
Messages
51
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"Power tends to corrupt, and absolute power corrupts absolutely."
Tread lightly! The theme for this cinematic contest is corruption. Contestants are to create a cinematic (between 3 and 15 minutes) which depicts a story about Corruption. Be wild with your undertaking and make something great!



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  • No submission may violate any of the site rules.
  • If a submission does not follow the map submission rules the creator can be disqualified.
  • You must show at least one proof of Work-In-Progress (e.g. a screenshot, a video or part of the cinematic map)
  • Your submission may not be started before the official launch of the Contest.
  • Judges are not allowed to participate.
  • Teamwork is not allowed - you have to work on your own.
  • Your cinematic has to be between 3 and 15 minutes in length (The entry length will not decide the winner).
  • Custom material is allowed, but has to be credited (see Judging Criteria).
  • Your map must be posted to the thread by the deadline.
  • There are no file-size restrictions.

Breaking any of these rules may lead to punishment in the Judgement score, up to disqualification from the Contest, depending on the weight of the issue. In case of doubts towards a certain rule, you are encouraged to discuss it in the Contest thread so others and Judges may help with sorting it out.


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  • 1st place: 750 experience points
  • 2nd place: 600 experience points
  • 3rd place: 450 experience points
  • Entry: 150 experience points
  • Judge: 50 experience points per entry
The three winners will receive an award icon representing the winning entry.


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Story

  • Pacing: Are there any narrative strategies used to unveil the time and place of the story? Do certain parts feel too rushed?
  • Dialogues (if not explicitly excluded from the contest's theme): How well is the dialogue structured? Is it too generic or does it consistently reveal parts of the story?
    • Language Manipulation: How is the language being handled? Are there any phrases or words used to denote or emphasize parts of the story or the characters' background? Does it help someone get into the spirit of the story even more?
  • Plot: How intriguing is the plot? Does it truly follow the Contest's theme? How is the ending compared to the rest of the cinematic (e.g. too rushed)?
/40

Terrain

  • Concept: Does the terrain follow the story's charm?
    • Execution: How well it is executed; is the placement of doodads/units monotonous, or are there an abundance of techniques used? How wise was the doodads'/ destructables' selection? How does the ground look (flat/generic/lacking variety of tilesets/monotonous)?
    • Attractiveness: Overall, how attractive the terrain is (further analyses of detailing and attempts to make it atmospheric for either an interior or a landscape should be included here).
/20

Audio & Visuals

  • Visuals Control: How are the visuals controlled (creation, realistic placement, grammatical and typographical accuracy (if there is any text), visibility throughout the camera's field, introduction to innovative visual effects (effects like slow motion)); models: fluid animation and timing of animation, realistic speed as scaling of models increases, ability to enhance the atmosphere of the cinematic scenes); efficiency of special effects' selection; visual consistency (e.g. a bullet in the water would cause a water splash, whereas if it landed on the ground it would cause emission of dirt particles).
  • Lighting: Despite the weaknesses of the engine, how is the lighting presented? Is it featured at all? Are there any transitions between lighting? Is there any lighting involved during special effects? Does it complement the scenes? Environment-wise, is the lighting realistically placed e.g. cave vs. an outlandish city)? How are various sources of light established?
  • Music: How is the transition between different tracks introduced? Are they following the motion and emotions of the story? Do they fade in/out too abruptly? Does the track tally with the scene?
  • Sound Effects: Is there any coordination between the visual (cameras, screen effects, special effects) and sound effects? Are they played realistically, in terms of 2D/3D? How well do they blend with the music (if any)?
    • Attention to detail: Background objects, environment, sounds nearby.
      (e.g. Imagine you want to create a forest scene; visualize yourself in a forest and close your eyes. What would you hear?)
  • Voice Acting (if any): How good is the voice acting? Is it clear enough or does it get replaced with the music and/or sound effects? Does it incorporate the respective temperament of each character?
/20

Camera & Technical Competence

  • Camera Control: How is the camera controlled? Is it following the tension of the story, the music and potentially the sound effects? (The transition is of major importance, the ability to convey a message even through the camera's flow.) Is the panning too fast, too slow or optimal? Could it be avoided in certain scenes and be replaced by instant camera switching (and why)?
  • Camera Effects: Are there any camera effects introduced? This criterion includes fade in/out, screen splatters, camera-shaking effects. Do they aesthetically contribute to the presentation of the story? How elegant are the fade in/out effects; what is their duration (determines emotion and action) and how do they conflict or enhance the visual output; what is their frequency and what is their role (are they working as fillers to the duration of the cinematic or do they preserve a functional role?).
  • Scenes Acquisition: From which points are the scenes taken (examples: beginning of the scene, dialogue, landscapes, action, first person, close-ups, etc.)? Do they dictate a limited camera selection or do they offer a wide and creative array of purposeful camera perspectives? Are they intelligently picked or do they expose the terrain's (and/or models') flaws and/or inconsistencies?
/20
/100



  • Judgement: 70%
  • Poll: 30%
FinalScore = (30*Reached_Votes/POSSIBLE_VOTES) + (70*Average_Judge_Score/POSSIBLE_SCORE)



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The contest shall begin on 27th May 2021 and conclude on 8th July 2021 GMT (day is included).



Assigned Staff: @Kyrbi0

Poll | Results
 
Last edited by a moderator:
Level 6
Joined
Jul 3, 2015
Messages
28
Reading the criteria, I feel pretty underqualified for this but this prompt is just too good to pass up.

Just a couple of questions though.

  • Voice Acting (if any): How good is the voice acting? Is it clear enough or does it get replaced with the music and/or sound effects? Does it incorporate the respective temperament of each character?
I'm unclear on this. Would using sound effects instead of voiced lines hurt your score?

  • Scenes Acquisition: From which points are the scenes taken (examples: beginning of the scene, dialogue, landscapes, action, first person, close-ups, etc.)? Do they dictate a limited camera selection or do they offer a wide and creative array of purposeful camera perspectives? Are they intelligently picked or do they expose the terrain's (and/or models') flaws and/or inconsistencies?
Not exactly sure what this means. Does it mean there should be multiple perspectives in a scene or across the entire cinematic? What's an example of a dialogue 'point'?
 
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JnM

JnM

Level 7
Joined
Oct 2, 2005
Messages
51
Reading the criteria, I feel pretty underqualified for this but this prompt is just too good to pass up.

Making a cinematic is daunting, but don't be intimidated by it. I'm sure you can bring something interesting!

I'm unclear on this. Would using sound effects instead of voiced lines hurt your score?

I think this is just trying to set a standard should you choose to use voice acting. Make sure the quality of the sound blends in well with other sounds effects you might have.

Not exactly sure what this means. Does it mean there should be multiple perspectives in a scene or across the entire cinematic? What's an example of a dialogue 'point'?

I understood as: Where are you placing your cameras? Does their placement highlight the scene properly?

The whole judging criteria is a basic template which was copied over from a past cinematic contest. I'm sure Tickles or Ungoliath have their own unique perspective of what constitutes a good cinematic. See it more as a generic guide ;)
 
Last edited:
Level 6
Joined
Jul 3, 2015
Messages
28
Got some progress done on the cinematic. Right now I got the script mostly finished and started working on a couple of scenes.

Working title: Cadfael
An aging peasant experiences the adverse effects of misrule caused by his land's new lord, Tyran.
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I'm hoping to find some time to finish on Monday and then make the terrain look better than what it does now. Kind of want to make another draft of the script too. The current one feels a little too heavy-handed and plain depressing.
 
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