I decided to make my withering heat spell from my other thread based on channel and totally trigger it, since drain life acts really weird requiring like 8 buffs.
So the spell is a single-target channel that deals damage per second and slows as long as the caster channels it. Check for errors/exploits please:
So the spell is a single-target channel that deals damage per second and slows as long as the caster channels it. Check for errors/exploits please:
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WitheringHeat1
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Withering Heat (Bright Wizard - Active)
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Actions
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Hashtable - Save Handle Of(Target unit of ability being cast) as (Key target) of (Key (Triggering unit)) in H_WitheringHeat
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Hashtable - Save ((15.00 + (5.00 x (Real((Level of (Ability being cast) for (Triggering unit)))))) + (0.20 x (Load 100 of (Key (Triggering unit)) from H_Spellpower))) as (Key damage/sec) of (Key (Triggering unit)) in H_WitheringHeat
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Hashtable - Save 6.00 as (Key duration) of (Key (Triggering unit)) in H_WitheringHeat
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Set temp_point[0] = (Position of (Target unit of ability being cast))
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Unit - Create 1 dummy for (Owner of (Triggering unit)) at temp_point[0] facing Default building facing degrees
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Custom script: call RemoveLocation( udg_temp_point[0] )
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Order (Last created unit) to Human Sorceress - Slow (Target unit of ability being cast)
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Unit Group - Add (Triggering unit) to WitheringHeatCasters
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(WitheringHeat2 <gen> is on) Equal to False
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Then - Actions
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Trigger - Turn on WitheringHeat2 <gen>
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Else - Actions
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WitheringHeat2
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Events
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Time - Every 0.10 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in WitheringHeatCasters) Greater than 0
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Then - Actions
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Unit Group - Pick every unit in WitheringHeatCasters and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Load (Key duration) of (Key (Picked unit)) from H_WitheringHeat) Less than or equal to 0.00
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Then - Actions
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Unit - Remove a_Withering Heat Slow (Bright Wizard) buff from (Load (Key target) of (Key (Picked unit)) in H_WitheringHeat)
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Unit Group - Remove (Picked unit) from WitheringHeatCasters
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Else - Actions
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Unit - Cause (Picked unit) to damage (Load (Key target) of (Key (Picked unit)) in H_WitheringHeat), dealing (0.10 x (Load (Key damage/sec) of (Key (Picked unit)) from H_WitheringHeat)) damage of attack type Spells and damage type Fire
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Hashtable - Save ((Load (Key duration) of (Key (Picked unit)) from H_WitheringHeat) - 0.10) as (Key duration) of (Key (Picked unit)) in H_WitheringHeat
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Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - 1.30)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
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((Load (Key target) of (Key (Picked unit)) in H_WitheringHeat) is dead) Equal to True
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(Mana of (Picked unit)) Less than 13.00
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Then - Actions
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Unit - Order (Picked unit) to Stop
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Hashtable - Save 0.00 as (Key duration) of (Key (Picked unit)) in H_WitheringHeat
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Else - Actions
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Else - Actions
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Trigger - Turn off (This trigger)
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WitheringHeat3
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Events
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Unit - A unit Is issued an order with no target
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order targeting an object
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Conditions
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((Triggering unit) is in WitheringHeatCasters) Equal to True
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Actions
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Hashtable - Save 0.00 as (Key duration) of (Key (Triggering unit)) in H_WitheringHeat
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