- Joined
- Dec 6, 2019
- Messages
- 4
I have a unit "caster" that creates a proyectile "shockwavedummy", every 0.03 seconds it picks all the units in a 200 radius of the proyectile and deals 100 magic damage to them.
What i want is to check if a unit has alredy been dealt damage to, and if so, to not damage them again.
i've come up with this trigger, which remembers which units have been dealt damage, but the problem is that it does so anyway.
any advice on how to make it work?
What i want is to check if a unit has alredy been dealt damage to, and if so, to not damage them again.
i've come up with this trigger, which remembers which units have been dealt damage, but the problem is that it does so anyway.
any advice on how to make it work?
