Check if player has vision?

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Jun 26, 2014
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Is it possible to detect if a player has vision over a unit or building. I want to order an AI Unit to attack buildings and units only if it has vision over them OR it has already explored them, is it possible and how can I do that?

I wan to avoid using aquisition range!

Keep in mind I have only average GUI/Trigger knowledge so no Jass please.
 
  • ((Triggering unit) is visible to Player 1 (Red)) Equal to True
  • ((Triggering unit) is fogged to Player 1 (Red)) Equal to True
  • ((Triggering unit) is masked to Player 1 (Red)) Equal to True
Probably some combination of checks with these.
 
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