- Joined
- Jan 19, 2010
- Messages
- 393
Hello... PLS can you help me? What is bad on this script(isnt mooving caster)
HashTable Load
Link: http://www.hiveworkshop.com/forums/pastebin.php?id=9byfl9
HashTable Load
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Charge HashTable
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Události
- Map initialization
- PodmÃ*nky
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Činnosti
- -------- HashTable save --------
- Hashtable - Create a hashtable
- Set HashTable = (Last created hashtable)
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Události
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Charge start
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Události
- Jednotka - A unit Schopnost zaÄÃ*ná úÄinkovat
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PodmÃ*nky
- (Ability being cast) Rovná se Charge!
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Činnosti
- Hashtable - Save Handle Of(Triggering unit) as 1 of (Key (Target unit of ability being cast)) in HashTable
- -------- Caster save --------
- Hashtable - Save Handle Of(Target unit of ability being cast) as 2 of (Key (Target unit of ability being cast)) in HashTable
- -------- Target save --------
- Hashtable - Save (Distance between (Position of (Load 1 of (Key (Target unit of ability being cast)) in HashTable)) and (Position of (Load 2 of (Key (Target unit of ability being cast)) in HashTable))) as 3 of (Key (Casting unit)) in HashTable
- -------- Disrance save --------
- Hashtable - Save (Angle from (Position of (Load 1 of (Key (Target unit of ability being cast)) in HashTable)) to (Position of (Load 2 of (Key (Target unit of ability being cast)) in HashTable))) as 4 of (Key (Target unit of ability being cast)) in HashTable
- -------- Angle save --------
- SpÃ*naÄ - Turn on Charge loop <gen>
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Události
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Charge loop
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Události
- Čas - Every 0.01 seconds of game time
- PodmÃ*nky
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Činnosti
- Jednotka - Pozastaveno (Load 2 of (Key (Target unit of ability being cast)) in HashTable)
- -------- Target block --------
- Jednotka - Turn collision for (Load 1 of (Key (Target unit of ability being cast)) in HashTable) Vypnout
- -------- Caster collision off --------
- Jednotka - Move (Load 1 of (Key (Target unit of ability being cast)) in HashTable) instantly to ((Position of (Load 1 of (Key (Target unit of ability being cast)) in HashTable)) offset by ((Load 3 of (Key (Target unit of ability being cast)) from HashTable) x 0.01) towards (Load 4 of (Key (Target unit of ability being cast)) from HashTable) degrees), facing (Position of (Load 2 of (Key (Target unit of ability being cast)) in HashTable))
- -------- Caster move to target --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Jestliže - podmÃ*nky
- (Distance between (Position of (Load 1 of (Key (Target unit of ability being cast)) in HashTable)) and (Position of (Load 2 of (Key (Target unit of ability being cast)) in HashTable))) MenÅ¡Ã* nebo rovno 50.00
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Potom - akce
- Animace - Play (Load 1 of (Key (Target unit of ability being cast)) in HashTable)'s attack 2 animation
- -------- Caster animation --------
- Jednotka - Cause (Load 1 of (Key (Target unit of ability being cast)) in HashTable) to damage (Load 2 of (Key (Target unit of ability being cast)) in HashTable), dealing 300.00 damage of attack type Hrdina and damage type Blesk
- -------- Caster demaging target --------
- Jednotka - Nepozastaveno (Load 2 of (Key (Target unit of ability being cast)) in HashTable)
- -------- Target block --------
- Jednotka - Turn collision for (Load 1 of (Key (Target unit of ability being cast)) in HashTable) Zapnout
- -------- Caster Collision on --------
- SpÃ*naÄ - Turn off (This trigger)
- -------- End of spell --------
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Jinak - akce
- Animace - Play (Load 1 of (Key (Target point of ability being cast)) in HashTable)'s ready animation
- -------- Caster animation --------
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Jestliže - podmÃ*nky
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Události
Link: http://www.hiveworkshop.com/forums/pastebin.php?id=9byfl9