Mr.Goblin
Art & Graphics Design Moderator
- Joined
- May 26, 2008
- Messages
- 4,465
Hey there lads.. This tittle might be quite weird, I agree, I shall proceed with explanations.
As you might not know, I'm right now working on a personal video-game project called: Goblin's Tale.
Based on my previous Warcraft3 modding project with the same name, I decided to push forward the lore/game/story/universe/everythingprettymuch of that ''said game'' to make it evolve into a real video-game settled in a unique fantasy universe, instead of being a regular Warcraft3 project.
Now here's the thing, I've been wondering for quite sometimes: why people tends to like/love a certain character more than an other one in the same video-game/movie/story/book, etc?
I'm asking that question, because I'm right now into the ''conceptualizing state'' of the Merchants/Villagers of Goblin's Tale, and I'm trying to create key characters with lovely personalities that would easily be loved/liked by the players. To create and bring forward the ''I HAVE TO protect the village, because I do care for the villagers'', and of course to give myself better chances to create a fan community for the game itself (Yes, video-games are made for players first and than.... profit comes in second... sorry to break your bubble)
So again : Why people tends to like/love a character more than an other one in the same said video-game/movie/story, etc?
Now... don't forget we are talking about A CARTOON type of character
So the main points I could think of, concerning the variables that makes us love/like a character more than an other, would be:
-----------------Story wise---------------------
#1 - his look (looks badass? sexy, hot, whatevah)
#2 - his belief/values (good guy, protector, religion)
#3 - His emotional state (cry baby, never shows his emotion, etc.)
#4 - His story (what he did or will do)
#5 - His physical/emotionnal -> strenght/weakness
Or...
---------------Psycologically wise-----------------
1# = If that character was a real person we would amire him...
2# = He's interresting (complexe, hard to picture, etc)
3# = The character reflects parts of who we are or what we believe...
As you might not know, I'm right now working on a personal video-game project called: Goblin's Tale.
Based on my previous Warcraft3 modding project with the same name, I decided to push forward the lore/game/story/universe/everythingprettymuch of that ''said game'' to make it evolve into a real video-game settled in a unique fantasy universe, instead of being a regular Warcraft3 project.
Now here's the thing, I've been wondering for quite sometimes: why people tends to like/love a certain character more than an other one in the same video-game/movie/story/book, etc?
I'm asking that question, because I'm right now into the ''conceptualizing state'' of the Merchants/Villagers of Goblin's Tale, and I'm trying to create key characters with lovely personalities that would easily be loved/liked by the players. To create and bring forward the ''I HAVE TO protect the village, because I do care for the villagers'', and of course to give myself better chances to create a fan community for the game itself (Yes, video-games are made for players first and than.... profit comes in second... sorry to break your bubble)
So again : Why people tends to like/love a character more than an other one in the same said video-game/movie/story, etc?
Now... don't forget we are talking about A CARTOON type of character
So the main points I could think of, concerning the variables that makes us love/like a character more than an other, would be:
-----------------Story wise---------------------
#1 - his look (looks badass? sexy, hot, whatevah)
#2 - his belief/values (good guy, protector, religion)
#3 - His emotional state (cry baby, never shows his emotion, etc.)
#4 - His story (what he did or will do)
#5 - His physical/emotionnal -> strenght/weakness
Or...
---------------Psycologically wise-----------------
1# = If that character was a real person we would amire him...
2# = He's interresting (complexe, hard to picture, etc)
3# = The character reflects parts of who we are or what we believe...
Last edited: