- Joined
- Jul 11, 2006
- Messages
- 423
This competition would require from the participants the development of high-resolution detail and textures that could hold up high level render, effectively making the character a film-res.
Each participant will be provided with a simple, full humanoid body basemesh with organized topology (If a participant will decide he wants to make a human character, he will be provided with a head basemesh as well) with full UVS laid down (for those who use Sculpting Softwares).
The participants will be allowed to use any tool they can find.
In addition, the participants will be allowed to join forces and to divide the work between them. ONLY if each one of them had a part in creating the final work (they will also have to say who is doing what before starting the work. If a participant will start the process and then will want to join someone, he cannot)
The time to creating such a complicated work is long, so the participants will get Two Months to complete their works and to submit their final render.
Creating a simple environment for the character is recommended, but will not be a bonus or a requirement.
The winners will be decided by selected judges who will give the final result by the following criterions:
Model Mesh- 30%
UV layout- 10%
Textures- 30%
Rendering, Lighting and Shading- 20%
Presentation- 10%
Reward: will be decided by the host.
Each participant will be provided with a simple, full humanoid body basemesh with organized topology (If a participant will decide he wants to make a human character, he will be provided with a head basemesh as well) with full UVS laid down (for those who use Sculpting Softwares).
The participants will be allowed to use any tool they can find.
In addition, the participants will be allowed to join forces and to divide the work between them. ONLY if each one of them had a part in creating the final work (they will also have to say who is doing what before starting the work. If a participant will start the process and then will want to join someone, he cannot)
The time to creating such a complicated work is long, so the participants will get Two Months to complete their works and to submit their final render.
Creating a simple environment for the character is recommended, but will not be a bonus or a requirement.
The winners will be decided by selected judges who will give the final result by the following criterions:
Model Mesh- 30%
UV layout- 10%
Textures- 30%
Rendering, Lighting and Shading- 20%
Presentation- 10%
Reward: will be decided by the host.
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