1. Are you planning to upload your awesome skin to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. Lead your forces to battle in the 15th Techtree Contest. The call is yours, commander!
    Dismiss Notice
  5. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  6. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

ChaosFortress

Submitted by Dmitry Rommel
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.
A true-to-original skin for Chaos Orc Fortress by Red XIII, making it look like Warcraft 2 counterpart.

Fixed the teamcolor bug.

Give credit when you use it ;)

Original model: http://www.wc3sear.ch/index.php?p=Models&ID=4315&sid=21adfbce3d136161869fd126f1a6215d

Keywords:
Orc, fortress, building, skull, stone, rock
Contents

ChaosFortress (Texture)

Reviews
Moderator
17:57, 14th Mar 2008 THE_END: Model for this skin is MIA Sorry man
  1. 17:57, 14th Mar 2008
    THE_END: Model for this skin is MIA
    Sorry man
     
  2. -m0n-Warlock

    -m0n-Warlock

    Joined:
    Apr 17, 2006
    Messages:
    32
    Resources:
    2
    Maps:
    2
    Resources:
    2
    Fuck! Why no1 putt path for skins...
    There are lot of people who don't know how to find path so if u make any other skin plz putt it
    i think u'l have more dl!
    :D
     
  3. Dmitry Rommel

    Dmitry Rommel

    Joined:
    Oct 26, 2004
    Messages:
    24
    Resources:
    3
    Models:
    3
    Resources:
    3
    Path is buildings\ChaosOrc\GreatHall\

    You could see it in the original model thread :p
     
  4. Gab041

    Gab041

    Joined:
    Dec 29, 2007
    Messages:
    2
    Resources:
    0
    Resources:
    0
    Euh in the import Manager do we have to change the full path? And with what? Can you write it down completely please?? And when you are saying that the path is buildings\ChaosOrc\GreatHall\
    you mean we have to change it in the model file in the unit editor??