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Changing tileset

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Level 2
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Nov 12, 2004
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I am making a TD map right now and i have come to a slight problem. I would like to set it so that as a specific enemy unit walks the tileset changes from grass to blight below him. If anyone can help please do. Ive only started using the editor last week but I have a good understanding of how things work. All I need is a brief explination. Please label the steps with
Event:
Condition:
Action:
Thank you for your help.
 
Level 22
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May 11, 2004
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I tried something like that once. I don`t think its really possible. The best you can do is just give it the blight spreading ability like the undead buildings in the unit`s ability list, but that only works for then the unit is forst spawned.

Here is another way, although it will a bit more difficult:

I forgot which trigger covered blight, I think it was under the ``environment`` catagory

Event: every 1 second of elapsed game time

Action: create a circle of blight ??? diameter wide at position of (unit).

This way, as the unit moves, it will continually make blight, but this will only work for units you can attach the trigger to, which makes spawned units kind of difficult to use.
-VGsatomi
 
Level 2
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Nov 12, 2004
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Great! thanks guys. I have another big question regarding upgrading towers. The Forum Topic is
"Upgrading Towers - ....". Maybe ya could help me out there also.
 
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