I am making a TD map right now and i have come to a slight problem. I would like to set it so that as a specific enemy unit walks the tileset changes from grass to blight below him. If anyone can help please do. Ive only started using the editor last week but I have a good understanding of how things work. All I need is a brief explination. Please label the steps with
Event:
Condition:
Action:
Thank you for your help.
Event:
Condition:
Action:
Thank you for your help.