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Your not changing the model, you're changing the unit's unittype.
The model does change, but everything associated with the unittype is also now present. So if you want to maintain damage type/damage/armor type/armor/health/mana, and all the other object data, then you need to make separate unittypes that have only one difference (the unit model) and then change the unittype.
i slightly understand what you said . but i dont have a clue how to do that. I think i can make the unit with different models but how would i change the unittype in game?
Create an event that triggers when the night begins/ends. Make it pick all units of some type and loop through the unit group. In the loop, use Unit - Replace (Picked Unit)
U must change the unit, not just model.
use "bear form" ability for unit and "tinker form" ability for hero
then use trigger : unit - issue order to unit with no target (ability) when night/day come
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