Changing "defend range" for computers?

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So Acqusition Range usually decides how far away a unit or hero will automatically acquire targets and start attacking them, but this normal range doesn't apply if you attack a unit that is friendly to the target within a certain "defend range" which can be longer than the acqusition range. From testing it seems to be roughly 800 at least for heroes in my map. If a friendly unit within that range is attacked, the Hero will acquire that as a target regardless of how far away it is. It also seems to be unrelated to "Call for Help Range" in gameplay constants.

ComputerDefendRange.png


So my question is simply if there is a way to reduce this defend range or maybe even disable it entirely? Either globally or for specific units.

I know there are various triggers related to "Guard Positions" but don't know if they work/if they're related to this and on top of that they specifically state that they can't affect Heroes, which is exactly what I need to do...
 
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