- Joined
- Apr 15, 2008
- Messages
- 82
I want to make it so when you attack another player, it unallies them and displays a text mesage. Is there any way to check for an alliance, or does it require me to do something else.
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Actions

Set RedsAllies[2] = 1

Set RedsAllies[3] = 1

Set RedsAllies[4] = 1

Set RedsAllies[5] = 1

Set RedsAllies[6] = 1

Set RedsAllies[7] = 1

Set RedsAllies[8] = 1

Set RedsAllies[9] = 1

Set RedsAllies[10] = 1

Set RedsAllies[11] = 1

Set RedsAllies[12] = 2

Set BluesAllies[1] = 1

Set BluesAllies[3] = 1

Set BluesAllies[4] = 1

Set BluesAllies[5] = 1

Set BluesAllies[6] = 1

Set BluesAllies[7] = 1

Set BluesAllies[8] = 1

Set BluesAllies[9] = 1

Set BluesAllies[10] = 1

Set BluesAllies[11] = 1

Set BluesAllies[12] = 2

Set TealsAllies[1] = 1

Set TealsAllies[2] = 1

Set TealsAllies[4] = 1

Set TealsAllies[5] = 1

Set TealsAllies[6] = 1

Set TealsAllies[7] = 1

Set TealsAllies[8] = 1

Set TealsAllies[9] = 1

Set TealsAllies[10] = 1

Set TealsAllies[11] = 1

Set TealsAllies[12] = 2

Set PurplesAllies[1] = 1

Set PurplesAllies[2] = 1

Set PurplesAllies[3] = 1

Set PurplesAllies[5] = 1

Set PurplesAllies[6] = 1

Set PurplesAllies[7] = 1

Set PurplesAllies[8] = 1

Set PurplesAllies[9] = 1

Set PurplesAllies[10] = 1

Set PurplesAllies[11] = 1

Set PurplesAllies[12] = 2

Set YellowsAllies[1] = 1

Set YellowsAllies[2] = 1

Set YellowsAllies[3] = 1

Set YellowsAllies[4] = 1

Set YellowsAllies[6] = 1

Set YellowsAllies[7] = 1

Set YellowsAllies[8] = 1

Set YellowsAllies[9] = 1

Set YellowsAllies[10] = 1

Set YellowsAllies[11] = 1

Set YellowsAllies[12] = 2

Set OrangesAllies[1] = 1

Set OrangesAllies[2] = 1

Set OrangesAllies[3] = 1

Set OrangesAllies[4] = 1

Set OrangesAllies[5] = 1

Set OrangesAllies[7] = 1

Set OrangesAllies[8] = 1

Set OrangesAllies[9] = 1

Set OrangesAllies[10] = 1

Set OrangesAllies[11] = 1

Set OrangesAllies[12] = 2

Set GreenAllies[1] = 1

Set GreenAllies[2] = 1

Set GreenAllies[3] = 1

Set GreenAllies[4] = 1

Set GreenAllies[5] = 1

Set GreenAllies[6] = 1

Set GreenAllies[8] = 1

Set GreenAllies[9] = 1

Set GreenAllies[10] = 1

Set GreenAllies[11] = 1

Set GreenAllies[12] = 2

Set PinkAllies[1] = 1

Set PinkAllies[2] = 1

Set PinkAllies[3] = 1

Set PinkAllies[4] = 1

Set PinkAllies[5] = 1

Set PinkAllies[6] = 1

Set PinkAllies[7] = 1

Set PinkAllies[9] = 1

Set PinkAllies[10] = 1

Set PinkAllies[11] = 1

Set PinkAllies[12] = 2

Set GrayAllies[1] = 1

Set GrayAllies[2] = 1

Set GrayAllies[3] = 1

Set GrayAllies[4] = 1

Set GrayAllies[5] = 1

Set GrayAllies[6] = 1

Set GrayAllies[7] = 1

Set GrayAllies[8] = 1

Set GrayAllies[10] = 1

Set GrayAllies[11] = 1

Set GrayAllies[12] = 2

Set LightBlueAllies[1] = 1

Set LightBlueAllies[2] = 1

Set LightBlueAllies[3] = 1

Set LightBlueAllies[4] = 1

Set LightBlueAllies[5] = 1

Set LightBlueAllies[6] = 1

Set LightBlueAllies[7] = 1

Set LightBlueAllies[8] = 1

Set LightBlueAllies[9] = 1

Set LightBlueAllies[11] = 1

Set LightBlueAllies[12] = 2
Actions -

set Loop = 1

For each integer From 1 to 12


set Red Ally(Loop) = 1


if/then/else



if Conditions




Loop != 12



then Actions




set Red Ally(Loop) = 1



else




set Red Ally(Loop) = 2

set Loop = 1

For each integer From 1 to 12


set Blue Ally(Loop) = 1


if/then/else



if Conditions




Loop != 12



then Actions




set Blue Ally(Loop) = 1



else




set Blue Ally(Loop) = 2
ect...
Begin
Events

Map Initilization
Conditions
Actions

Player Group - pick every player in player group (all Players) and do actions


If\Then\Else



Conditions




[Player Number(Picked Player)] != 12



Actions




SetRedAlly[Player Number(Picked Player)] = 2




SetBlueAlly[Player Number(Picked Player)] = 2




SetTealAlly[Player Number(Picked Player)] = 2




ect...



Else Actions




SetRedAlly[Player Number(Picked Player)] = 1




SetBlueAlly[Player Number(Picked Player)] = 1




SetTealAlly[Player Number(Picked Player)] = 1




ect...