I tried making this a thing, but for some reason it does not work.
When a player attacks a unit owned by player 11, player 11 makes the triggering player enemy.
When a player attacks a unit owned by player 11, player 11 makes the triggering player enemy.
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Self Defense
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Events
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Unit - A unit owned by Player 11 (Dark Green) Is attacked
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Make (Triggering player) treat Player 11 (Dark Green) as an Enemy
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Player - Make Player 11 (Dark Green) treat (Triggering player) as an Enemy
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