- Joined
- Nov 13, 2017
- Messages
- 733
So I have Player 6 named as (Fenghis Dynasty), containing two bases at scattered places, one is a weak base of iron gnolls and a strong base of mogu units. And you (Player 1) playing as nightborne elves allied with (Player 2) who is passive and owns murlocs.
MAP NAME: Chapter 27 - Arms of Stone & Fang
NO..OF PLAYERS: 4
TYPE: Champagne
My plan is to make the player very weak at first that it trains minimal and small numbers of gnolls and almost one mogu at all attacking you (Human Player) but...
After the iron gnoll named "Chieftain Caninus" is slain then the .ai script is changed to difficult making this enemy player train no gnolls but entirely mogus and some of their thunder lizards made of stone.
This is the picture but I could not succeed the map of changing .ai. Need your help about this thing.
MAP NAME: Chapter 27 - Arms of Stone & Fang
NO..OF PLAYERS: 4
TYPE: Champagne
My plan is to make the player very weak at first that it trains minimal and small numbers of gnolls and almost one mogu at all attacking you (Human Player) but...
After the iron gnoll named "Chieftain Caninus" is slain then the .ai script is changed to difficult making this enemy player train no gnolls but entirely mogus and some of their thunder lizards made of stone.
This is the picture but I could not succeed the map of changing .ai. Need your help about this thing.
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