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Change spell casting area art?

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Jun 22, 2011
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How do I change the art/model for the circle that appears to select an area to deal a certain spell, for example flame strike and inferno.
 
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Change the Stats- Race field. To get inferno circle change to undead, for flame strike change to human ect.

Just for further informations. If you want to add AoE circle to single target spells (but with additional AoE effect) base your ability on channel spell. This one, even if spell type is filled with 'Target' or 'Point' still can add AoE modificator by simply changing value in Area of Effect field. If you don't know what I mean, see Tiny in DotA.
 
Level 3
Joined
Jun 22, 2011
Messages
34
Advanced -----> Game Interface ------> Model - Target Point Confirm?

That only change the animation for when I commanded a unit to move, but thank you

Change the Stats- Race field. To get inferno circle change to undead, for flame strike change to human ect.

Just for further informations. If you want to add AoE circle to single target spells (but with additional AoE effect) base your ability on channel spell. This one, even if spell type is filled with 'Target' or 'Point' still can add AoE modificator by simply changing value in Area of Effect field. If you don't know what I mean, see Tiny in DotA.

Thank you very much, but how do I use my own custom circles?
 
If I'm not mistaken you have to import your custom circle and change its path to one of your default ones. However, this removes the previous AoE circle.

The paths are as follows (order: human, night elf, orc, undead):
ReplaceableTextures\Selection\SpellAreaOfEffect.blp
ReplaceableTextures\Selection\SpellAreaOfEffect_NE.blp
ReplaceableTextures\Selection\SpellAreaOfEffect_Orc.blp
ReplaceableTextures\Selection\SpellAreaOfEffect_Undead.blp
 
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