• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Change gold mine to Wood mine

Status
Not open for further replies.
Level 7
Joined
Sep 5, 2006
Messages
333
You have to trigger it than, first make your "lumber mine" a building, than give your wisps a dummy target spell and make a dummy tree which have little or no model, and make a trigger
event
unit-A unit cast a spell
Condition
if spell being cast = <your dummy spell here>
action
Create <your dummy tree> at <the dummy building>
Order <casting unit> to right click/havest <last create unit>

than a trigger when wisp leave the tree

event
a unit ordered to blah blah (add all the orders one by one)
condition
unit tpye = wisp
action
pick all tree is area of the <triggering unit>


Btw, there might be leaks and bugs, I didn't had we open when writing this XD
 
Level 2
Joined
Nov 17, 2008
Messages
12
Well you could do make an a unit starts the effect of ability event,then make a condition that ability being cast equal to your ability.And then decrease your gold by amount equal to amount you gain and increase your lumber by the same amount.The only problem is that this works only for wisps.
 
Status
Not open for further replies.
Top