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An idea but the item i want to be rotated in game HAS to be holden, and creating a hope trigering for making it a int and the other way around makes me like (don't rotate it , it won't be worsy)
Just copy and paste the trigger into your map. It should create the variables automatically for you. For turning the item back into a unit, just do something like this:
Events
Unit - A Unit Loses an Item
Conditions
Item - Item Type of Manipulated Item = Item
Actions
set p = Position of Manipulated Item
Item - Remove Item from the Game
Unit - Create 1 Item Unit for Neutral Passive at p facing FacingAngle
Custom Script: call RemoveLocation( udg_p )
Derdan have right, my bad, i used last droped instead manipulated but dont forget copy the ability and unit too because not only trigger needed (but u can copy everything by copy/paste)
Derban is not totally right, he should turn off the trigger when the trigger begins and turn it on when it finishes or else it will create 2 flag units not 1 but thx guys
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