Hey guys, I am writing a simple trigger and seem to be having problems.
At the start of the game, I want 1 lever to be removed. Which lever is
removed is suppose to be random (50-50 chance)
removed each time. I've tested the map over 25 times and its the same
result each time. Does any1 know what I'm doing wrong?
At the start of the game, I want 1 lever to be removed. Which lever is
removed is suppose to be random (50-50 chance)
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Lever Setup
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Events
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Time - Elapsed game time is 0.01 seconds
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Conditions
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Actions
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Sound - Play QuestNew <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 100) Less than or equal to 50
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Then - Actions
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Destructible - Remove Lever 2380 <gen>
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Else - Actions
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Destructible - Remove Lever 1914 <gen>
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Trigger - Turn on Lever 3 Cinematic <gen>
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removed each time. I've tested the map over 25 times and its the same
result each time. Does any1 know what I'm doing wrong?









