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[Role Playing Game] Champions of Centrios

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I have an idea for an RPG (Champions of Centrios) but I want some feedback on some of my concepts to see if they'd be popular at all.

  • Morality System and Faction System - Basically, most side quests and some important story quests will have choices, i.e. kill a bandit leader or accept a bribe and claim false heroism. These choices will impact your morality and reputation among various factions, such as the above example allowing you to gain Good morality and gain reputation with the village or gain Bad Morality and lose reputation with the village, with the inverse happening to the Bandit clans. Morality will have impact on what abilities can be taught to your hero class, along with reputation affecting available goods and services from that faction, allow different storylines, and allow you to be the Champion you want.
  • Loose Alliances - Players, like in all RPGs, can work together to accomplish goals. However, if you're the stalwart protector of Town A and another player is part of a Bandit operation to raid Town A, wouldn't you like to be able to attack that player during the siege? Being a part of a faction opposing to yours or having a dissimilar morality gives you the option, but does not force you to, unally and assault the opposing player. Players with a common morality/no opposing factions cannot be freely attacked and therefore must remain your ally.

This is all that I request feedback on for now. Anyone got some?
 
Level 2
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Sounds interesting. However, I think there should be some kind of penalty towards attacking an ally of convenience, since it hurts the overall effort.
Sounds like a good concept, maybe as players hurt eachother, the bosses of an endgame dungeon gain scaling power increases, to encourage accomplishing a common goal before civil war or something.
 
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