All these spells are full of leaks, especially point leaks since they're never removed. There's also a total lack of configuration, which these spells should all have, additionally, there should be as few imports in a given map as possible, things unecessary like the anime models, should be removed
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Wait 0.50 seconds
You should never use TSA(Trigger Sleep Action, also know as waits) in submitted spell resources
MUI Spells Using Artificial Waits explains how to avoid these
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Sound - Play kame_charge <gen>
Spells shouldn't really use sound functions, not without a configuration for selecting them and additional important instructions to go with it, anyway
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Unit - Pause Cell
Pausing units is poor form and should be avoided when possible
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Time - Every (0.01 / 2.00) seconds of game time
Nope, just nope. Use 0.03 or 0.03125 (if you want to be pedantic about it), nothing faster than that.
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Taiyoken
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Taiyoken
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Actions
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Set TC = (Casting unit)
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Unit - Create 2 Taiyoken for (Owner of TC) at (Position of TC) facing Default building facing degrees
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Unit Group - Pick every unit in (Units owned by (Owner of TC) of type Taiyoken) and do (Actions)
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Loop - Actions
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Unit - Add a 5.00 second Generic expiration timer to (Picked unit)
This spell is object editor based other than that, and frankly isn't worth it, we only approve incredible-level object editor based spells, and even then it's unlikely to ever be approved
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Unit - Cause Cell to damage (Picked unit), dealing (400.00 x (Real((Level of Solar Kamehameha for Cell)))) damage of attack type Spells and damage type Normal
While it's nice this damage is triggered, it should really be in a configuration and not hard-coded
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Camera - Stop swaying/shaking the camera for (Owner of Cell)
Don't use functions which pertain to the game Camera in submitted spells, the rules specifically state no cinematic spells
There's also a tonne of not-at-all-MUI-or-MPI issues on that and you should take a look at a few tutorials before fixing these up to be in a usable state (I'd recommend using a linked list or dynamic indexing), another key thing to note is repetition of funcitons which don't really need to be there, your variables should be more generic and have prefixes to prevent overlap, and you shouldn't label the unit variable "Cell" as it's inappropriate for it's purpose.
That should cover most of the basic problems