Moderator
M
Moderator
13:42, 5th Feb 2014
Misha: well.. some details here are pretty small, and won't be that visible ingame, unless you fly the camera around, really close. so you could remove some of them, like those metal spikes in the walls.
second thing; with a building that feels that massive, its death should be equally massive. could you try getting each individual tower collapsing? and maybe being left there as a ruin for the decay anim?
Birth anim feels kind-of too short, could you compare the length with, say, barracks? Also, the stand work anim has the windows lighting up like on those lill new-years lights, make those waaay slower and pulsing, instead of how it is atm. also, why is there a hammer ,whacking 'nothing' in that same anim?
15:15, 6th Feb 2014
MiniMage: The birth animation should not be looping. Also, the birth animation and the death animation should be a little faster. The lit up window during the stand work animation also blinks. I don't really think they should do this; so fix this.
Misha: lookin' cool, you just need your collapsing parts to have bottom polys under them, so they don't show as holes when death anim finishes
05:21, 9th Feb 2014
MiniMage: While I still don't get why the model is blinking, I say this is still worth approval. I would've liked the death animation to be a tad faster, but yeah, I guess that's more of a personal preference.
Misha: well.. some details here are pretty small, and won't be that visible ingame, unless you fly the camera around, really close. so you could remove some of them, like those metal spikes in the walls.
second thing; with a building that feels that massive, its death should be equally massive. could you try getting each individual tower collapsing? and maybe being left there as a ruin for the decay anim?
Birth anim feels kind-of too short, could you compare the length with, say, barracks? Also, the stand work anim has the windows lighting up like on those lill new-years lights, make those waaay slower and pulsing, instead of how it is atm. also, why is there a hammer ,whacking 'nothing' in that same anim?
15:15, 6th Feb 2014
MiniMage: The birth animation should not be looping. Also, the birth animation and the death animation should be a little faster. The lit up window during the stand work animation also blinks. I don't really think they should do this; so fix this.
Misha: lookin' cool, you just need your collapsing parts to have bottom polys under them, so they don't show as holes when death anim finishes
05:21, 9th Feb 2014
MiniMage: While I still don't get why the model is blinking, I say this is still worth approval. I would've liked the death animation to be a tad faster, but yeah, I guess that's more of a personal preference.