- Joined
- Sep 17, 2004
- Messages
- 278
Okay, here's the deal. I have a hero who has two abilities: Serpent Sting and Wyvern Sting. Both are based/have a part based on Shadow Strike. They use different buffs. I'm trying to make it so that if the target is already under the sleep/dot of Wyvern Sting, that you cannot cast Serpent Sting on the unit. And vice-versa.
Here's what I got for attempting to put Serpent Sting on Wyvern Sting.
What am I doing wrong?
Here's what I got for attempting to put Serpent Sting on Wyvern Sting.
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SerpentStingOnWyvernStingTarget
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Serpent Sting
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(((Targeted unit) has buff Wyvern Sting Debuff (Pause)) Equal to True) or (((Targeted unit) has buff Wyvern Sting (damage)) Equal to True)
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Then - Actions
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Sound - Play Error <gen>
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Game - Display to (All players controlled by a User player) the text: |cffffcc00You canno...
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Game - Force (Triggering player) to press Escape/Cancel
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Sound - Destroy Error <gen>
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Else - Actions
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Do nothing
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What am I doing wrong?