- Joined
- Aug 18, 2013
- Messages
- 85
I want it so when one players hears a DEFEAT SOUND another player hears a VICTORY SOUND
Is this possible?
Currently I'm doing it like this
But this still doesn't seem to work. What's the problem? I tried putting "wait" in the triggers and it still doesn't work.
Is this possible?
Currently I'm doing it like this
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victory for dg
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Events
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Player - Player 11 (Dark Green) types a chat message containing -dgbeatgreen as An exact match
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Conditions
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Actions
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Set Player = Player 11 (Dark Green)
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Custom script: if GetLocalPlayer() == udg_Player then
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Sound - Play victory <gen>
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Sound - Destroy (Last played sound)
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Custom script: endif
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lose for green
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Events
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Player - Player 11 (Dark Green) types a chat message containing -dgbeatgreen as An exact match
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Player - Player 11 (Dark Green) types a chat message containing -dgbeatorange as An exact match
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Player - Player 11 (Dark Green) types a chat message containing -orangebeatdg as An exact match
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Player - Player 11 (Dark Green) types a chat message containing -orangebeatgreen as An exact match
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Player - Player 11 (Dark Green) types a chat message containing hooraydg as An exact match
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Player - Player 11 (Dark Green) types a chat message containing hoorayorange as An exact match
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Conditions
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Actions
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Set Player = Player 7 (Green)
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Custom script: if GetLocalPlayer() == udg_Player then
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Sound - Play lose01 <gen>
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Sound - Destroy (Last played sound)
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Custom script: endif
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But this still doesn't seem to work. What's the problem? I tried putting "wait" in the triggers and it still doesn't work.