Hello,
I'm trying to make a system where the level of passives on heroes will deal damage based on the ability level and I want it to be MUI
What im trying first is to use a hashtable, get the ability ID and the unit ID as the keys, and the data stored to be the level of the passive ability (the damage will scale off of this stored integer)
I'm having problems because I cannot seem to get the ID, the only event response I can find is "a unit Starts the effect of an ability", but as these will be passives that wont work as they will not ever be casted.
Any tips?
I'm trying to make a system where the level of passives on heroes will deal damage based on the ability level and I want it to be MUI
What im trying first is to use a hashtable, get the ability ID and the unit ID as the keys, and the data stored to be the level of the passive ability (the damage will scale off of this stored integer)
I'm having problems because I cannot seem to get the ID, the only event response I can find is "a unit Starts the effect of an ability", but as these will be passives that wont work as they will not ever be casted.
Any tips?