So would this work?
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Set AIntroUnits[(Integer A)] = (Units owned by (Player((Integer A))) matching (((Matching unit) is A structure) Equal to (==) False))
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Unit Group - Pick every unit in AIntroUnits[(Integer A)] and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to Neutral Passive and Retain color
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Wait 60.00 seconds
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Do Multiple ActionsFor each (Integer A) from 1 to 12, do (Actions)
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Loop - Actions
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Unit Group - Pick every unit in AIntroUnits[(Integer A)] and do (Actions)
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Loop - Actions
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Unit - Change ownership of (Picked unit) to (Player((Integer A))) and Retain color
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Custom script: call DestroyGroup(udg_AIntroUnits[(Integer A)])
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