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Can Somone Help Me With This?

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Level 16
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Aug 20, 2009
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1,554
lol, nope, your model ain't workin, i never found out till the very end, why won't it work,
Your skin size is actually wrong,
so i can't use the skin at all, and rynst11 made a 256x256 skin, but his model ain't showin.
http://www.hiveworkshop.com/forums/1885563-post32.html
so i decided to try using the uber sky model (my last bet)
this one is Mc!'s model, its made from UTM's Uber Sky model, and i never thought it would work fine lol.

thx for both your efforts though !, i never found someone kind enough to help me a lot xD

allright, here is the model

http://www.hiveworkshop.com/forums/pastebin.php?id=2o9o0c
 
Level 16
Joined
Aug 20, 2009
Messages
1,554
oh, i didnt see, wait gonna try urs..!

EDIT :

yeah it works, but don't understand, why it works for unit, but didn't work for skybox, you could see what i meant if i send you my map,

for some while, i will be waiting for ikillforeyou to finish the wrap fix, Mc!'s model work for skybox,
but weirdly, yours didn't, (i use trigger to set the skybox, but nothing came)
but since i will be using your skin (since its the only working skin i ever find), i will credit you ^^
thx for the hard work..!
 
Level 17
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Jan 21, 2010
Messages
2,111
Sorry, i havent see the image when first time see this thread,
Screthy thing is from the model it self, the model need to be uv mapped..
Are have vertex modifier and yobgulf's file converter?
If yes, you can edit it by your self, just convert the nebula model from .mdx to .mdl with file converter, then open up the .mdl with vertex modif, after that search for the uv mapping in the vertex modifier..
After that set the point of the model, to where you want...
Or to be simple, do you want me to do this?
 
Level 17
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Jan 21, 2010
Messages
2,111
Okay, i'll help you..
Just wait a moment...
If the model is ready i'll give you a pm
Edit 1: hmm...
Sorry razor21, when i editing the uv map of the model, it was too complicated, but at least i already tried, the scretchy thing is from the model it self, you can't change it even with the uv map change, someone must create a new model with better uv map...
 
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