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<_< I'm working on something, Are the quests chronological? Like will you do 1 first then 2? You could make it so that the player is unable to complete quest 2 if quest 1 isn't (I think). If you do that you can make the victory condition rely on quest 2. Anyway get back to us with more info.
With jass this would be so easy anyone could do it.
But with GUI I recommend once your quest ending trigger runs you run another trigger via the run trigger action. In that trigger it checks if 2 global booleans are true (the quest is finished) and if so runs the victory actions. The 2 booleans are set to true when their representing quest is finished and before the check trigger is run.
With jass instead of a trigger, a function would be used so you basicly use the trigger as a function.
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