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[Solved] Campaign techtree problem

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Level 21
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Nov 6, 2013
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282
Hello there!

I'm trying to create new and custom techtree for the campaign that I'm working on. Today, I came across problem with custom data. I have created buildings, now creating units, but . . . when I want to add requirement (for example Headhunter needs Warmill to be trained) the screen with buildings is empty, when I go to custom option. There are only "vanilla" buildings.

Any idea why? (I'm using patch 1.26c, non-english version) Thanks!

Sorry for interupting you, it's solved. You just need to have one of the campaing maps open. . .
 
Level 16
Joined
Mar 25, 2016
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1,327
You can also write rawcodes (ctrl + D) by holding shift and double clicking on the requirements.
I don't know why it does not work. Maybe you have to save and restart, before custom units are visible.
You are using the custom data tab in the campaign editor, right?
 
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