• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Campaign Problems

Status
Not open for further replies.
Level 6
Joined
Jun 8, 2005
Messages
104
I'm making a campaign and I'm experiencing a couple of problems. FYI: All of the custom data is in the campaign, not indivivdual maps.

1. Those bloody green icons! They pop up instead of DISBTN's.I must be naming them wrong or something.
Ex.ReplaceableTextures\CommandButtons\BTN.Absorb.blp
ReplaceableTextures\CommandButtons\DISBTN.Absorb.blp

2. Researchable abilities. I set the techtree so that some spells require researchs, but the units already have them before researched.

If you could help, that would rock. Thank you.
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
Unless they have already been researched, I don't see a reason.
As for permanent invisibility I don't know, I remember I once had some issues creating requirements for certain abilities.
Anyway, could you post screenshot of the ability, the upgrade and the unit disposing of them?
 
Status
Not open for further replies.
Top