- Joined
- Jan 18, 2005
- Messages
- 5,782
I was continuing the work on Godfall campaign by importing and updating old map in the campaign file and I discovered some annoying bugs regarding campaign editor, especially in abilities sections:
Definitions as they are colored in editor:
Default ability - black, unmodified ability from the game
Custom ability - purple, ability with fields modified in object editor
Campaign ability - blue, ability with fields modified in campaign editor - custom data
1. Custom abilities (map specific, not campaign specific) have all fields displayed, which is better explained in this thread http://www.hiveworkshop.com/forums/...8/object-editor-showing-too-much-data-217839/ No proof of any bugs sighted, but can be annoying because it's much harder to find proper fields. Of course fields not bound to that ability will have no effect.
2. Copying and pasting a campaign ability (to make similar abilities more easily) will result to a default ability the campaign ability is based to. So nothing is gained this way.
3. Probably related to previous bug, if you want to copy from campaign ability properties to custom ability property, it won't work as it will recognize it as default ability.
4. For some reason, when you are importing a map, if there are some custom abilities, or even worse, copies of default abilities it can happen that some of campaign abilities won't appear in the map at all when playing it. This is the most annoying bug I discovered as only way seems to be creating new ability in campaign editor if not deleted before importing it.
From this the best idea is to add all abilities in the campaign editor and avoid custom abilities totally or make each map with their own object data separately and leaving campaign data intact.
With units there were less problems, although certain units for example behaved as buildings in the map while in campaign data they weren't buildings.
Just report if you encountered any other campaign editor bugs and hints to avoid them.
Definitions as they are colored in editor:
Default ability - black, unmodified ability from the game
Custom ability - purple, ability with fields modified in object editor
Campaign ability - blue, ability with fields modified in campaign editor - custom data
1. Custom abilities (map specific, not campaign specific) have all fields displayed, which is better explained in this thread http://www.hiveworkshop.com/forums/...8/object-editor-showing-too-much-data-217839/ No proof of any bugs sighted, but can be annoying because it's much harder to find proper fields. Of course fields not bound to that ability will have no effect.
2. Copying and pasting a campaign ability (to make similar abilities more easily) will result to a default ability the campaign ability is based to. So nothing is gained this way.
3. Probably related to previous bug, if you want to copy from campaign ability properties to custom ability property, it won't work as it will recognize it as default ability.
4. For some reason, when you are importing a map, if there are some custom abilities, or even worse, copies of default abilities it can happen that some of campaign abilities won't appear in the map at all when playing it. This is the most annoying bug I discovered as only way seems to be creating new ability in campaign editor if not deleted before importing it.
From this the best idea is to add all abilities in the campaign editor and avoid custom abilities totally or make each map with their own object data separately and leaving campaign data intact.
With units there were less problems, although certain units for example behaved as buildings in the map while in campaign data they weren't buildings.
Just report if you encountered any other campaign editor bugs and hints to avoid them.