- Joined
- Dec 13, 2018
- Messages
- 2,368
Hello
Has anyone else experience a bug when deleting cameras? When I delete a camera, and then create a new one, the new one often becomes a duplicate entry of an already existing camera so all triggers referencing the already existing camera gets all messed up. All of a sudden cinematics that were working all along is panning to the newly created cameras. Extremely annoying..
The newly created camera (Camera 096) will now effectively hijack all triggers that are referencing the old camera 096.
When I am making maps things can go a little fast sometimes, so often I won't notice before I actually test the camera angles in-game etc.
I do realize this is due to the camera prior to the newly created one is 095 but it should at least check for already created camera variables. If I try to create a variable that already exists there are some sort of fail safes to prevent me from getting duplicate entries, but not for cameras it would seem.
Has anyone else experience a bug when deleting cameras? When I delete a camera, and then create a new one, the new one often becomes a duplicate entry of an already existing camera so all triggers referencing the already existing camera gets all messed up. All of a sudden cinematics that were working all along is panning to the newly created cameras. Extremely annoying..
The newly created camera (Camera 096) will now effectively hijack all triggers that are referencing the old camera 096.
When I am making maps things can go a little fast sometimes, so often I won't notice before I actually test the camera angles in-game etc.
I do realize this is due to the camera prior to the newly created one is 095 but it should at least check for already created camera variables. If I try to create a variable that already exists there are some sort of fail safes to prevent me from getting duplicate entries, but not for cameras it would seem.