Camera bug

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Hello

Has anyone else experience a bug when deleting cameras? When I delete a camera, and then create a new one, the new one often becomes a duplicate entry of an already existing camera so all triggers referencing the already existing camera gets all messed up. All of a sudden cinematics that were working all along is panning to the newly created cameras. Extremely annoying..

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The newly created camera (Camera 096) will now effectively hijack all triggers that are referencing the old camera 096.

When I am making maps things can go a little fast sometimes, so often I won't notice before I actually test the camera angles in-game etc.

I do realize this is due to the camera prior to the newly created one is 095 but it should at least check for already created camera variables. If I try to create a variable that already exists there are some sort of fail safes to prevent me from getting duplicate entries, but not for cameras it would seem.
 
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Jul 26, 2008
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I thought I was the only one who encountered this issue. It was not just deleting cameras that would potentially cause this---copy/pasting cameras also sometimes create this strange bug. I never found a solution except to revert to an older version of the map. Whenever you feel like deleting a camera, just keep it and manually type in the coordinates for the area you want your next camera to be.
 
I thought I was the only one who encountered this issue. It was not just deleting cameras that would potentially cause this---copy/pasting cameras also sometimes create this strange bug. I never found a solution except to revert to an older version of the map. Whenever you feel like deleting a camera, just keep it and manually type in the coordinates for the area you want your next camera to be.

I managed to fix it by renaming cameras and assigning the renamed ones to the corresponding cinematic triggers. Now I am not deleting a single camera. Much better to just create a new one and keep the old one like you said.
 
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