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Camera Adjust

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  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • For each (Integer A) from 1 to 12, do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Player((Integer A))) controller) Equal to User
              • ((Player((Integer A))) slot status) Equal to Is playing
            • Then - Actions
              • Trigger - Add to Height <gen> the event (Player - (Player((Integer A))) types a chat message containing -space as An exact match)
              • Trigger - Add to Height <gen> the event (Player - (Player((Integer A))) types a chat message containing -reset as An exact match)
            • Else - Actions
  • Height
    • Events
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Entered chat string) Equal to -space
        • Then - Actions
          • Camera - Set (Triggering player)'s camera Height Offset to 2000.00 over 0.00 seconds
        • Else - Actions
          • Camera - Reset camera for (Triggering player) to standard game-view over 0.00 seconds
 
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