Hello, this is my first post in the forums (everything else is comments on resources
) so pardon me if I'm doing something a bit wrong.
Anywho, I am looking to create a bush effect like those in Heroes of the Storm. I assume that it works the same way as League of Legends (though I have not seen them in action in that game.) The first thought that came into my mind was using the Height of terrain and lowering it down to what appears to be normal levels. However, height adjustment comes with three glaring issues:
To overcome this issue, I searched around and found others asking about this and a suggestion to them was to make a custom vision system, with a dummy unit attached to the player. However, I don't understand how that would block vision through an object. Maybe something involving Occluder Height (and vision, if that's a thing.)
If Occluder Height works the way I image, could I use a dummy unit as mentioned with an occluder vision of say 1, then place invisible doodads (that are pathable) with an occluder height of 2 around the outside of bushes. Then, when a unit enters the bush, replace it's dummy unit with a unit of occluder vision 3, allowing it to see over the bush doodads.
I am looking for suggestions that could help on any of this
Is there a way to ensure ramps will fit around cliffs on all sides without spam clicking? Is the dummy unit viable? Thanks to anyone who can help! 
Anywho, I am looking to create a bush effect like those in Heroes of the Storm. I assume that it works the same way as League of Legends (though I have not seen them in action in that game.) The first thought that came into my mind was using the Height of terrain and lowering it down to what appears to be normal levels. However, height adjustment comes with three glaring issues:
- It takes a long time to finish even a single bush. The first time consuming action is getting the 2x3 cliff to get ramps on all sides. I don't know if there is a quick trick to this, but I basically just click and click and click (and click) until it finally decides to allow me to put a ramp in a spot I've clicked 100 times. The second time consuming part is getting the height just right. Manually adjusting the height with raise/lower tool is tedious. And when you have all of it just right -- you can't even copy+paste it, it messes it all up :/
- The minimum size for this is incredibly large, 2x3. Nothing smaller than 2x3 will allow you to place ramps on all sides. Luckily, in most of the HOTS maps, 2x2 cliffs will work as you can put a ramp on 2 sides, while the other 2 are usually unpathable anyways. However, 2x1 bushes accessible from 3 sides are not uncommon :/ And seem to be completely impossible.
- The bushes are very very clunky. It seems that when a unit reaches 50% of the way up a ramp (or somewhere near there) they can see UP the ramp, but not DOWN the other side. This is not the intended effect of a bush
There is a sweet spot on a 2x3 cliff that no ramp can see units on, so I suppose that it COULD suffice, however, I would much like another way of doing things.
To overcome this issue, I searched around and found others asking about this and a suggestion to them was to make a custom vision system, with a dummy unit attached to the player. However, I don't understand how that would block vision through an object. Maybe something involving Occluder Height (and vision, if that's a thing.)
If Occluder Height works the way I image, could I use a dummy unit as mentioned with an occluder vision of say 1, then place invisible doodads (that are pathable) with an occluder height of 2 around the outside of bushes. Then, when a unit enters the bush, replace it's dummy unit with a unit of occluder vision 3, allowing it to see over the bush doodads.
I am looking for suggestions that could help on any of this