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building that works like huanted mine

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Jul 29, 2009
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i want to make in my map a building that works like the huanted mine that units can use it by standing on the runes, but it wont seem to work.

i made a new building (based on altar of darkness), made a new ability based on the "Blighted Gold Mine Ability" and gave it to the building. i also made a custom "Gather (Acoylte gold)" and gave it to a unit.

well in game the building uses the huanted mine model (even it should look like the altar of darkness), with 5 mining spots that have the same distence form the mine (no matter how much i mess with these options) and the unit cant even harvest the mine (only acolytes can).

is there a way to make all of these things to work? XD
 
that fixes the most minor of the problems.

the "Blighted Gold Mine Ability" still changes the building to an huanted mine,
 
What model are you using as the gold mine?

This is all I could find out about the blighted mine ability

Thanks MCV for testing Undead (Blighted) Gold Mines.
Targets
Only works on Undead structures and anything else will make it contain 0 gold.
 
after some messing with things i made some kind of dummy trick:

when you build the alter of darkness a trigger creates a dummy haunted gold mine on top of it (the runes that the users stand on are visible) the mine and altar are connected with a hastable, then when a unit right clickes the altar another trigger is issuing the unit a order to harvast the dummy mine.

becouse i want this thing to give lumber (in a spiecl rate), i had to make a trigger to check for any nearby units that have the currently issued order to harvest.
now i just need to add a floating text to tell when lumber is harvested and it will work pretty nice :D

thx for trying to help XD rep+
 
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