- Joined
- Jan 11, 2015
- Messages
- 12
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Min Stats
- Events
- Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Strength of (Triggering unit) (Exclude bonuses)) Equal to 0
- (Item-type of (Item being manipulated)) Equal to |cFFFF0000Strength Retalation|r
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Then - Actions
- Hero - Modify Strength of (Triggering unit): Add 1
- Player - Add 500 to (Triggering player) Current gold
- Player - Add -1 to (Triggering player) Current lumber
- Game - Display to (All players) the text: |cFFFF0000Your stre...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- (Agility of (Triggering unit) (Exclude bonuses)) Equal to 0
- (Item-type of (Item being manipulated)) Equal to |cFF00FF00Agility Retalation|r
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Hero - Modify Agility of (Triggering unit): Add 1
- Player - Add 500 to (Triggering player) Current gold
- Player - Add -1 to (Triggering player) Current lumber
- Game - Display to (All players) the text: |cFFFF0000Your agil...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
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And - All (Conditions) are true
-
Conditions
- (Intelligence of (Triggering unit) (Exclude bonuses)) Equal to 0
- (Item-type of (Item being manipulated)) Equal to |cFF0000FFInteligence Retalation|r
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Conditions
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And - All (Conditions) are true
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Then - Actions
- Hero - Modify Intelligence of (Triggering unit): Add 1
- Player - Add 500 to (Triggering player) Current gold
- Player - Add -1 to (Triggering player) Current lumber
- Game - Display to (All players) the text: |cFFFF0000Your inte...
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)