- Joined
- Sep 11, 2013
- Messages
- 467
Greetings!
I found a weird problem with my test map.
I tried to make a unit which deal 0 damage to a particular building(tower) and then the tower must use a special effect(heal)
The problem is: this "Takes Damage" - Event will activate the special effect of the trigger even when i don't attack anything. I just move my skeleton around towers and my trigger just activate random. I found that this bug appear only when my tower is a building, but i don't want it to be a unit.
Can someone solve this bug with the tower as a building?
The help will be appreciated!
I found a weird problem with my test map.
I tried to make a unit which deal 0 damage to a particular building(tower) and then the tower must use a special effect(heal)
The problem is: this "Takes Damage" - Event will activate the special effect of the trigger even when i don't attack anything. I just move my skeleton around towers and my trigger just activate random. I found that this bug appear only when my tower is a building, but i don't want it to be a unit.
Can someone solve this bug with the tower as a building?
The help will be appreciated!