- Joined
- Jul 21, 2015
- Messages
- 143
SO I created a maze in which the runners have the ability to slow the enemy's units. I used the classic slow ability (Human sorceress - Slow) but modified it as an upgradable (up to lvl 2) hero ability. However once Slow's effects dissipate the unit stops and the original (Map-Initailizion Event/Patrol Action) trigger the patrolling units had, stops and they no longer move. I am not sure if this is an object editor thing (hopefully so it is easier to fix in my opinion the easier solution) or if I need to add triggers periodically that check for stopped units. Either way I need your guy's help figuring this out... Any suggestions or help is much appreciated!
Maybe I have to make the regions bigger? because I made them their patrol point region as small as possible.
Maybe I have to make the regions bigger? because I made them their patrol point region as small as possible.